
VR bowling, designed from the ground-up for VR with advanced physics to capture the feeling of real bowling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I know this game is still in early access. this game does show some great potential, however, as it stands on 5/4/2021 i would not recommend paying for it. balls always roll to one side or the other as if the lane is not flat, no matter how many ways i try to throw the ball it always has a ridiculous back-spin, and throw velocity is greatly reduced before the ball hits the lane.
I've been playing Pure Bowl VR on an Oculus Quest through Virtual Desktop and it works great. I've never been great at bowling in real life, and I'm not very good in Pure Bowl VR either so that's solid commendation for the game's accurate bowling physics! Thankfully it offers a bunch of super detailed settings to alter lane setup, assists, and difficulty, so I can set up a game exactly how I want. The recent update which adds a tournament mode (basically a knockout against progressively more difficult AI opponents) gives a bit more flavour to each game, and the new lane looks fantastic. I've encountered a few bugs (e.g. the ball rarely bouncing into the air while on the lane), but nothing to really impact enjoyment. I'm sure those will be ironed out during EA. It would also be nice to have some aesthetic customisation, and possibly a lengthier career mode. If you're looking for a VR bowling game to scratch that itch, you can't really go wrong here!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
For a new bowling VR game, it's great! I may not have played a lot yet but it is fluent, just has a few issues here and there and it could have a few nice hidden features. The only issue I have which is just a bug is that the bowling balls don't come back into the holder nicely if another ball is in front of the hole.
Played on Oculus Quest 2 via Virtual Desktop and SteamVR - Works perfectly! Really quite an interesting concept, controls are good for the most part, took a little getting used to but after a few settings tweaks its borderline perfect. Early access obviously so its sort of barebones but I'm sure more content will be added. Will absolutely be playing more in the near future!
The physics in this game are terribly unrealistic. When bowling in correct form, balls often roll to one side down the lane. If selecting in the options for balls to roll what this game refers to as realistic, the balls roll much too slowly. If unchecking this option, you actually stand a much better chance at bowling a strike if lifting the ball in the air past mid lane and bouncing it near the pins. You also must actually touch the balls to pick them up, unlike in Premium Bowling VR where you can simply pull the balls towards you. Free locomotion is also way too fast in this game. There are also some bugs such as the sound going out and having to restart Steam-VR and not being able to exit some venues before ending a round. The best thing about this game is the virtual cat that hangs out in the lobby, but I don't keep games just to pet a cat. Get Premium Bowling VR instead. It's FAR superior in every way to this game.
So I only played a few rounds but played several other bowling games as Premium Bowling and Forebowl and honestly this I can't say is nearly as good at this time. Main issues: Can't quit a game (pressed every botton) -Physics strange always goes to the left (left handed but seems to go way left despite the angle). Someone else mentioned this over a year ago and no fix or reply so.... -No ball teleport, worst have to bend down to the floor to pick up the balls for some strange reason - basic testing should at least have made it at waist level! -Ball comes out so slow as off to the side immediately, physics need work. -No music or anything, silence is kinda lonely. As it is without those fairly easy improvements its not worth my time since better alternatives.
Не сделано перемещение. Шары не ощущаются. Кегли как склянки. Не советую брать.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $453 | 2 | 0% | $5.99 | |
| $40.7K | 50 | 84% | $19.99 | |
| $18.5K | 36 | 64% | $14.99 | |
| $13.2K | 24 | 67% | $19.99 | |
| $3.6K | 13 | 23% | $9.99 | |
| $2K | 10 | 70% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 158 | 55% | $0.74 | |
| $3.3K | 111 | 77% | $0.99 | |
| $3.3K | 90 | 90% | $2.99 | |
| $3.3K | 148 | 26% | $0.99 | |
| $3.3K | 63 | 97% | $2.99 | |
| $3.3K | 83 | 65% | $1.99 |