
Puppet Master Simulator. Become the Puppet Master and find exhibits for your toy house hells collection.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
都不是純愛內容了 輪姦L2D還這麼少 搞笑浪費錢
不好玩
A part pour faire des succès chiants et plus ou moins rapidement ... passez clairement votre chemin, un très mauvais point and click sur une image et des scènes nulles.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple, easy, quick game. Some NSFW content with a spooky vibe. Halloween people may enjoy lol
Извиняюсь, а почему черный экран только во время запуска и больше ничего?
Очень интресно было узнать предысторию Кукловода из данной франшизы, теперь это не безликое ХЗЧ а полноценный персонаж и какие либо сценки которые устраивает данная героиня обрели большую яркость, автор молодец что сделал реально нужные спин-оффы. Единственное что можно подметить к данной игре, как и ко всем играм франшизы, хотелось бы видеть получше визуал и по больше BDSM эстетики и сценок. При этом не радикальная смена графики, а чуть по больше вылизать анимации, анатомию, Стоит ли своих денег? Если рассматривать как поддержку разраба то однозначно ДА. Капитализм и голосование деньгами оно такое. Мне лично хотелось бы увидеть 4ю часть Ведьмы и возможно прочие спиноффы по персонажам, главное что бы в сайдсторисах всегда в кадре находилась привлекательная девушка и можно было нормально играть одной рукой XD.
下一部什么时候出,能不能快一点?
Puppeteer: Control is an unusual indie title developed and published by Towndarktales that embraces its small scope while delivering a distinct supernatural atmosphere. Rather than presenting a lengthy campaign or mechanically demanding experience, the game invites players into a bizarre world where they assume the role of a Puppet Master collecting souls and expanding a macabre collection housed within an infernal toy museum. The premise alone is enough to distinguish it from many other indie releases, blending elements of dark fantasy, horror, and surrealism into a short adventure that lasts around half an hour. The game's central objective revolves around gathering six souls for a mysterious scarecrow figure while uncovering secrets hidden throughout its compact environments. Towndarktales uses this straightforward structure to emphasize mood and curiosity over challenge. Every collectible and interaction contributes to the strange identity of the game, from its doll-themed motifs to its references to demons and supernatural entities. It feels less like a traditional game and more like an interactive chapter from an eerie storybook, one that encourages players to immerse themselves in its unsettling charm rather than focus on complex systems or progression. What makes Puppeteer: Control particularly interesting is its place within the developer's growing interconnected universe. Players familiar with previous Towndarktales projects will recognize recurring themes and characters, while newcomers will catch glimpses of a larger mythology unfolding behind the scenes. The developer has woven hints of future stories into this release, giving the impression that every soul collected and every doll acquired has significance beyond the confines of this standalone experience. This shared-universe approach adds depth to an otherwise brief title and provides longtime followers with additional reasons to explore every corner of the game. Visually, the game adopts a modest indie presentation that complements its themes effectively. The environments are simple yet memorable, relying on atmosphere instead of technical spectacle. There is an intentionally dreamlike quality to its settings, where toy-like imagery collides with sinister undertones. Sound design and environmental storytelling help reinforce the feeling that players have entered a place that should not exist. Although the production values remain limited, the artistic direction succeeds in creating a distinctive personality that lingers long after the credits roll. That said, Puppeteer: Control will not appeal to everyone. Its short runtime, minimal gameplay mechanics, and reliance on lore may leave some players wanting a more substantial experience. Those expecting action-heavy encounters or extensive replayability may find the content too sparse. However, the game's concise nature also works in its favor, as it never stretches its ideas beyond what they can comfortably support. Towndarktales appears fully aware of the project's limitations and uses them to craft a focused experience rather than an overly ambitious one. The possibility of future updates and expansions is another intriguing aspect. The developer has expressed interest in adding additional collectibles, larger areas, and new rooms should player interest justify continued support. As a result, Puppeteer: Control feels like both a complete short story and the foundation for something bigger. It demonstrates a willingness to experiment with unconventional concepts and lays the groundwork for future entries within the studio's catalog. In the end, Puppeteer: Control succeeds as a niche indie title that prioritizes atmosphere and imagination over scale. It offers a memorable premise, an eccentric setting, and enough narrative intrigue to leave players curious about what comes next. While its simplicity and limited content prevent it from reaching greater heights, its commitment to its peculiar vision deserves recognition. Fans of experimental horror experiences and interconnected indie storytelling will likely find this brief journey worth their time. Rating: 6/10
简化流程挺好,就是质量比以前差了一些。
Ставлю лойс исключительно потому что я фанбой этого автора, а так, чё-то на этот раз совсем жиденько. За 38 минут прошёл со всеми ачивками. Игра даже не на вечерок, а на обеденный перерыв. Стиль и задумка офигенные, но с релизом поторопились, надо бы побольше игровых механик придумать, больше историй как кукольник наказывает плохих девочек, больше самих девочек, на каждую больше сцен с наказываниями и т.д. Ну и сцены после первой довольно банальные, я думал намного лучше будет это всё. Пойду трилогию Челси перепройду.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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