
Pull Me In is a supernatural life simulation where you build a home, form relationships, pursue strange Purposes and survive a town plagued by ghosts, demons, possession and unexplained phenomena. Live an ordinary life in a place where nothing is ordinary.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $541.4K | 1.1K | 78% | $14.99 | |
| approximately $38.9K | 103 | 84% | $9.99 | |
| approximately $1.2K | 13 | 92% | $4.99 | |
| approximately $453 | 9 | 44% | $1.99 | |
| approximately $31 | 2 | 50% | $0.99 | |
| — | 0 | — | — |