
PROZE is a VR puzzle adventure set in both past and present. It’s a story of friendship and duty, fear and dignity of the people facing the Soviet government and its echoes. Explore a Cold-War era military research facility, deal with the anomalies, solve the puzzles, and find out the answers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game sucks
Кривенькая, простенький сюжет, если вообще ни куда не спешить проходится за 2-3 часа. В целом не плохо, годного VR контента вообще не много, по этому стоит приобрести по скидке.
This 3hr+ 'first chapter' of a grander adventure is clearly punching above its indie weight the whole way, but it achieves a remarkable amount for all that. For every under-animated NPC or failed experiment there was a fitting interaction that worked, or a lovingly detailed environmental touch. There are some great open locations, seen through various lighting and gameplay lenses. Swishing torchlight around a rumpled forest at the foot of a dam, or piercing the dripping interiors of an abandoned facility, was tense and evocative, without being full-blown horror territory. The large-ish areas allowed for a certain amount of mystery to settle in the corners, and for poking around to feel somewhat rewarded. (Not so much in the sense that there are many hidden easter eggs, or that solutions are 'search all the drawers' in nature, but more in the sense that something you saw in a bush, or over a hill, might inform you of what to do in a future conundrum. Might give you the lay of the land.). Their use of minor physics interactions, 'flip all the switches' experimentation over explanation, and the odd daft NPC interaction (I left a guy hanging for a return thumbs up for a helluva a long time...) didn't always work, but the intent was almost always welcome. And although the locational puzzles settled into some familiar 'VR russian lab' tropes (equalise the coolant pressure valves Vladimir!), I did enjoy their overall take on the genre, and the staple 'logic gate' puzzle was enjoyably solid. Minus points accrue throughout for things like protagonist NPCs not moving their mouths, or outright bugs requiring a restart. (At one point a key NPC glided along a corridor with such a bizarre lope, his shirt clipping through his jacket in absurd counter-point to his supposed elan, that it was just all too silly. But still enjoyable for all that ;). And again the attempts to actually layer narrative through the locations and puzzles were still welcome). I would have welcomed a faster walking speed for some of the larger sections, especially when back-tracking between locations. But other than that I was a pretty happy irradiated bunny hopping about the place. Tapped out at 4 hrs for me. I was fine with the minor escalation towards 'action puzzling' at the end, and with the daft cold-war fantasy-fusion story getting left hanging in mid-air. I'd happily play another 4 hrs if they ever get back to it ;) [b]3.5 +++/5[/b]
Слишком много багов, глюки, провал в текстуры, улетание предметов. Приходилось перезапускать игру и иногда даже снимать шлем, что бы понять, это игра потемнела или шлем выключился. Просто ужасная игра в этом плане, но вот частью ужаса берет верх, правда, я когда просто блин проплывал около пещеры по воде, я уже выложил кирпичный завод, по этому 5/10 оценка
画面很好的解谜游戏,只是有些谜题太难了要看攻略。打折可以入手。
YO
One hour into the game i adjusted some graphic settings and the game advise to restart the game. How convenient to have a restart game button in the menu...so the game close and restart it self quickly i imagine, since i'm not playing a roguelike or similar to a run based game where i might want to restart the run. No warning and smooth as an ingenious trap, game literally reset and delete all the save files and make you loose all progress...biggest puzzle of the game: failed. Worth a laugh for horrible design. Or maybe a misunderstanding in language translation? But still, let a pop up make you confirm what you are actually doing at least.
This is a puzzle game with a similar style to red matter. The atmosphere and graphics are fine, Unfortunately the story and the puzzles are not great. This is the kind of game where you will simply wander around trying to figure out what the game wants you to do next only to find that a bug caused an event not to trigger or you fail a timed event because of controller jank and have to repeat a section again and again. Overall, I can`t say I enjoyed most of my time playing this.
Trés bon jeu, ambiance et scenario original, bonne imprégnation, trés bien réalisé, la bande son est bien, quelques bugs mais rien de bloquant, beaucoup d'exploration. Mon seul bémol, la fin est chiante car il faut tout refaire a chaque fois, il y a des indices (a activer dans le menu, de mémoire) mais j'ai du chercher des solutions sur internet. Et il y a une démo gratuite pour tester le jeu, donc faites vous un avis vous meme. de mon coté j'attend le second épisode.
Great, creepy puzzler. Good storytelling. The puzzles are not on the easy side, but doable. I really enjoyed it and can't wait for the next part.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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