
Form your team with up to 5 friends in Task Force Gaming's® Protocol: Children of War and enjoy the unique variation for military shooters based on real experience of US Army Soldiers who fought in Afghanistan.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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It needs more work, but still better than what Valve did to our boi [url=https://steamcommunity.com/id/BlueberryPoptart/recommended/730?snr=1_5_9__402]Counter-Strike 2[/url].
Consider there is 1 developer who works on this is his off time, this is a really good start to a game that could be something. I have seen some of the early stages that differ compared to this early access view. It has gotten a lot better. For his first full fledged Steam release I can say this is a thumbs up from me dog!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
The bones of this game are extremely solid. Different aspects like the secure/revive system, weapon progression, gun pickups, and grounded operator customization make it seem as a game from an alternate universe where old FPS games took a more natural progression. Even just playing against bots, I had a lot of fun and could see dumping many hours into this game.
ive heard about this game for awhile and finally got to get hands on with it.. i have to say it is very fun to play and it has massive potential.. cant wait to see the updates and progress for this game...
Tudo sobre: Protocol: Children of War | "Um game de tiro diferente de todos que já vi" (Valxb21) recomendo. **História:** - Pontos Positivos: - Enredo envolvente e cativante. - Personagens bem desenvolvidos. - Mundo rico e imersivo. - Pontos Negativos: - Algumas reviravoltas podem ser previsíveis. **Jogabilidade:** - Pontos Positivos: - Controles intuitivos. - Variedade de armas e habilidades. - Desafios bem equilibrados. - Pontos Negativos: - Possíveis problemas de equilíbrio em partidas multiplayer. **Conquistas:** - Pontos Positivos: - Diversidade de conquistas para desafiar os jogadores. - Incentiva a exploração e a experimentação. - Pontos Negativos: - Algumas conquistas podem ser excessivamente difíceis. **Bugs:** - Pontos Positivos: - Menos bugs e problemas técnicos evidentes. - Pontos Negativos: - Eventuais problemas de performance em hardware mais antigo. **Parte Gráfica:** - Pontos Positivos: - Gráficos de alta qualidade e detalhados. - Design de ambientes e personagens impressionantes. - Pontos Negativos: - Pode exigir hardware poderoso para rodar no máximo. **Trilha Sonora:** - Pontos Positivos: - Trilha sonora envolvente que complementa a atmosfera do jogo. - Música memorável que se destaca. - Pontos Negativos: - Pode se tornar repetitiva em longas sessões de jogo. **Modo Multiplayer:** - Pontos Positivos: - Adiciona longevidade ao jogo. - Interação social e competição saudável. - Pontos Negativos: - Possíveis problemas de equilíbrio em partidas competitivas. - Necessidade de manter servidores ativos. **Educação:** - Pontos Positivos: - Possibilidade de aprender estratégia, resolução de problemas e colaboração em equipe. - Pontos Negativos: - A educação não é o foco principal do jogo, mas pode ser uma experiência de aprendizado indireta. **Nota (de 0 a 10):** 8.5 - "Protocol: Children of War" é um jogo excepcional com uma história envolvente, jogabilidade sólida e elementos visuais e sonoros impressionantes. No entanto, alguns pequenos problemas técnicos e desafios na parte multiplayer impedem uma nota mais alta. **Crítica ao Jogo:** - O jogo é uma experiência emocionante, mas poderia se beneficiar de uma melhoria na estabilidade técnica e do equilíbrio em partidas multiplayer. Além disso, embora a trilha sonora seja cativante, sua repetição pode se tornar um pouco cansativa em sessões de jogo prolongadas. No geral, "Protocol: Children of War" é altamente recomendado para os entusiastas de jogos que buscam uma narrativa envolvente e ação empolgante.
Started the game. Only person online. Level 3 already. 10/10
The fundamental problem with this product is that its development is going to take way longer than it may be estimated for optimistic reasons. An assembly through kitbashing is only good if you are trying to push a prototype as long as you understand what you are looking for in technical aspects of the product, in leyman's terms, get consistency. This game doesn't seem to have an idea what's it looking for in its outcome. There are plenty of things that do not make sense, or produced very poorly in its current stage, and it also makes it hard to realise what is there to wait for as a player, because the development itself doesn't even know whats it going for. There is everything wrong about the game design fundamentally, along with technical backend. While its free, its good for everyone to check out, but it should be incredibly obvious to a developer with experience and education to know what there is to actually work on so its appropriate in the market.
Asset flip that wasn't even put together properly. The game mode doesn't seem to work (or just isn't explained), map design, sounds and the graphics overall are horrible, you can just walk out of bounds of the map. Player models and the animations (that aren't from a pack) all look just bad. This can be barely called a game, somehow has a 100% positive rating, it's safe to assume these all bots or people affiliated with the developer.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.