
Protoball is a Movement Arena Sports Shooter, a blend of basketball and soccer crossed with high tech futuristic style. Players athletically jump, slide, run, grind and dash around the arena trying to pass the Protoball through the opponents goal. This is the game you've been waiting for.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Protoball is an arena "shooter" with athletic movement & abilities. If you ever wondered what it's like when you cross Quake and Rocket League this is it.
Protoball is acombination of an Arena Shooter, Movement Shooter, and Futuristic Sports Game. Players can dash, slide, grind rails, shoot curve shots, and snipe opponents with energy shields or deflect the ball from scoring.
Protoball is an indie eSport with a growing community. This community organizes games and scrims in the Protoball discord. Play the training modes and alternate game modes to use the same skill sets in a different way.
Shoot Curve Balls to shape your shots and confuse opponents (and stunt on them).
Golf mode is incredible fun and a change of pace. Use Protoball mechanics but in a unique and clever way. Play along with friends, host your own matches, or play Party mode for a quick 3-hole match.
Pitball / Lavaball - The floor is lava, so are the walls and ceiling. Use your shield or the ball to BLAST your opponents off platforms and into the walls. More hits = more damage taken, until you're being launched into galactic space. Last person standing wins, best of 5.
Fight Club (don't talk about it), this is our newest and rawest game mode, but we can tell it's going to be amazing already. Plenty of updates happening, and tons of fun. Host your own server with some friends to test it out. C and Left Click attack in conjunction with WASD and Jump.
You can host your own servers and play training modes, or play online with friends. Protoball is here and you'll find a dedicated playerbase in our discord.
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Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I started playing this game back in 2018 when it was what I would consider more of a tech demo and the game was beyond amazing. It's essentially slightly slower paced Rocket League with a super solid movement system and wonderfully cartoon-ish art style reminiscent of some of the 2k games (just without cars of course). My hours are low because I stopped playing a while back but I just recently started playing again and I can absolutely say the art style has changed a bit from what I remember but it is absolutely still a banger to play. The developers and community are a fantastic bunch of people, I sincerely hope this game continues to get better and potentially become one of the best eSports competition games.
The graphics in 3rd person are trash, and maybe thats just my PC, but I'm mind blown at how bad. Glad its free!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game better than RL as soon as it gets out of beta it will be the most goated game ever
Great game fast pace competitive action doesnt take long to get the hang of it .
Great game, great community. Join the discord to find someone to play with.
Protoball, basketbol ve futbolun yüksek teknolojili fütüristik tarzla harmanlandığı fütüristik bir Birinci Şahıs Spor Nişancı oyunudur. Oyuncular arenada atletik bir şekilde zıplıyor, kayıyor, koşuyor, eziyet ediyor ve Protoball'u rakibin kalesinden geçirmeye çalışıyor. Bu beklediğiniz oyun.
the best i did the doodle
Game is really fun and competitive. Admins available in the discord for any questions I had as well. Great game! discord.gg/protoball
balls
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This dead PvP game is deep in development hell... it was abandoned for some years after 2021, and just got a very minor update intended to improve the experience for NOBODY because this game has no players. It's a basic PVP sports game combining elements of soccer and volleyball, badly. So, "Protoball" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game is deep in development hell and swept past the developers commitment to deliver the completed game in a timely manner. There's no reason to believe this will ever be finished. Despite not being able to finish the game, the developers apparently had all the time in the world to build that fully functional cash shop, and financial transaction back-end system into the game. That shows the developers primary goal was just to set out to gouge cash from Steam gamers just like mobile devs do with mobile peasants. The graphics aren't great, very poor quality assets, zero optimisation and zero polish.. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. As mentioned, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even after that, this still isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer, unable to handle the truth, went crying to Valve and reported this fully factual review when it didn't meet his distorted view of the world. Valve rejected the developers hostile and toxic attempt to silence valid information about this godawful failed microtransaction infested product. The developer acknowledges he did not supply enough resources to make the game properly and only had two people working on it... it requires hundreds of people to make a successful, high quality, professionally developed game. It's insulting to gamers when developers do the job badly, either on purpose or through inadequacy. Disasters like Protoball are the inevitable result. Inadequacy on the part of developers is never a problem gamers should have to put up with. The developer complains that I am wrong when I say the game can't be played [b]but then goes on to prove I am correct by admitting there's no servers.[/b] What a complete and utter joke. The developer makes the rather serious claim that my review is inaccurate/contains information which isn't factually evident. But this simply isn't true... the facts of my review can easily be verified with just a glance at this godawfully crap product. The developer tells an outright LIE about the monetisation... the Steam store and SteamDB both have flagged this game as a microtransaction infested crapheap. Why would the developer mark his game on the Steam store as having in-app purchases then lie directly about the indication he made? Clearly the developer knows nothing about his own game, or is just seeking to lie to gamers and mislead people. Either is totally unacceptable. So they make up these false accusations of inaccuracy to soothe their ego. Anything but facing up to the truth. But why is this intellectual dishonesty good for gamers? It isn't. Finally, the developer of this train wreck [b]demands[/b] that my review instruct them on how to make video games, because they obviously don't know, looking at this dismal failure of this product. There is no obligation for reviews to be constructive. Reviews are not written to teach developers how to make games. They should know this before they release products on Steam. If they don't, why does this have to be a problem for gamers? [b]Video game reviews are to inform gamers on their decisions around which games to buy, download, or spend their time playing.[/b] Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this failed and abandoned game to anyone. Edit: The developer, incapable of handling his own failure, libelously attacks this reviewer as a "troll", his last resort after crying to Valve to try silence me failed. The claim about me being a troll is utterly untrue, and my review, as upheld by Valve, is 100% the truth. Gamers, you can see the developers lies and attacks, how they ran to Valve to try cancel factual and honest reviews, and you can see the SteamDB facts for yourself. This game is a dead failure from an incompetent, arrogant and hostile developer.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.