
Take on the role of leading a camp of weary peasants, make strategic decisions to fight for survival against the elements. If you're capable, the camp will grow into a settlement, and then a hamlet. Do you have what it takes to grow it into a city?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great town management sim with numbers going up and managing resources. I also like that there are bits of a story to it.
很好的城市建筑/增量游戏,有很多资源要同时管理。
game is good, but it has some accessibility issues
It's been a year since the last update, the discord is dead, the developer has most likely abandoned this project. I'm tired of waiting. Edit 2: The developer have fully abandoned the game. He is planning to sell this game's IP because he doesn't have the funds to hire someone to continue this game. Edit: The developer have gotten a full time job that makes him busy so no updates is understandable. After further reconsideration, this game provides many hour of entertainment and have quite a bit of replayability, I have currently replayed this game 3 times with slightly different strategy and it still feels satisfying. This game is far FAR superior and better in every possible way than the web version. Buy it if it goes on discount or play the inferior web version if you want.
+ Great example of incremental game genre. + Resource management in the game feels satisfying. + Forestry and animal management mechanics. + Tech tree progression via the EXP system feels natural. + UI is broadly polished. - Trading and trading notifications is tedious. Too many notifications. Too much manually looking at the resource contracts. It's not transparent how much resources you've committed in total across all your accepted trading contracts. Maybe need to tweak this part of the game to make things smoother. For example, setting warehouse's firewood threshold is above this level then if it is automatically accept trading contract. OR revamp and make it more like a (counterparty) market where you set amounts of resources you want to sell/buy and the market matches those values automatically with the other towns. I'm early in the game so maybe there's a techtree for this and I haven't reached it. Maybe consider adding a map of your town autogenerated. Hovels/etc could just be unmovable geometric shapes. Clickthroughable to get to hovel's detail page.
Has been abandoned by the dev.
I've paid more for less but its abandoned and lives in my head rent free.
Even unfinished and abandoned, remains a better idle game than most on the market.
Gutes und durchdachtes Spiel. Wird regelmäßig mit Updates versehen.
Vous êtes à la tête d'une bourgade fraichement dévastée par une attaque, vous devez prospérer à partir de là. Ce n'est pas un cliquer, c'est un jeu de gestion où vous devez allouer votre force de travail à différent secteur, débloquer les différentes secteurs via des technologies, accroitre votre population + quelque "loi". Le jeu est très posé, très simple dans le gameplay mais reste pourtant assez prenant. On retrouve tous les aspects de ce genre de jeu de gestion : trade, criminalité, events (festivals, attaques, etc) , gros projets/chantiers, taxes, répartitions des ressources et j'en passe. Honnêtement ça vaut le détour si l'interface ne vous repousse pas.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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