
Explore ancient Scandinavian mountains as a young Norse woman, use your parkour skills to find a way home, and discover the mystery behind a forgotten myth scrawled all over the mountain range.
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About
Project Utgardr is a first-person parkour platform adventure inspired by Norse and pre-Viking culture.
Adventuring amidst the mountains of her homeland, Thyra finds a fissure that mysteriously appeared on a cliff face and a hidden passage that crumbles behind her as she passes through it.
Thyra, now trapped in uncharted territory and searching for a way home, quickly gets her bearings in the arduous environment using her climbing abilities, discovering timeworn engravings and weathered altars.
Coming across an ancient, forgotten tale, Thyra discovers her role in it and follows its fragments to reveal its secret.
Explore breathtaking landscapes and perilous precipices on a homeward journey after being suddenly stranded in a forgotten corner of ancient Scandinavia.
Take advantage of Thyra’s parkour abilities to traverse the crumbling road. Sprint through various environments and overcome different obstacles.
The ancient runes carved on the hidden crags point towards the right path and abandoned shrines built by an old Norse civilization centuries ago.
Follow shards of a lost myth chiseled into the face of the mountain and discover its secret. Locate strange glowing flowers and pray to the Horgr scattered all over for a safe haven. Something seems keen to help you on this journey…
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
攀岩游戏,爱运动的人不玩游戏,玩游戏的人很多不爱运动。何况进游戏里找罪受…… 设计的想法还不错,但是题材不太适合,至少不是能简单做好的题材。 直接野生场景建模扔进去个角色瞎蹦跶,没有路标引导。很多视觉误导,寻路体验并不明朗,总是觉得这里能过去,实际过不去。 这种游戏看似很容易让新人觉得可以轻松制作,同时也很容易新人忽略到各种卡建模的问题。 峭壁之上,卡脚丫子,有悖天理。 很多窄小的地方极限挑战也过不去,必须先加速助跑。 但是在游戏中你很难知道你后脚跟到底到没到悬崖边缘。 很多反直觉的设定。像是古墓丽影,刺客信条,日落过载,太多太多游戏, 他们手抓峭壁边缘的时候都有自动吸附范围的。有很复杂的调试。 纯粹的跳跃让我联想到中古时代的CS自定义地图。 这款游戏相当一般,加油吧,加油。 Rock climbing games, people who love sports do not play games, and many people who play games do not love sports. What's more, go to the game to find guilt The design idea is good, but the theme is not suitable, at least it is not a simple theme. Direct wild scene modeling, throw a character into it and jump blindly, without guidepost guidance. Many people are visually misleading, and the experience of road finding is not clear. They always feel that they can pass here, but they can't pass it actually. This kind of game seems very easy for newcomers to feel that it can be made easily, and it is also easy for newcomers to ignore the problems of various card modeling. On the cliff, the feet are stuck, which is against the natural law. The extreme challenge in many narrow places can not be passed. We must accelerate the run-up first. But in the game, it is difficult to know whether your heel has reached the edge of the cliff. Many counter-intuitive settings. Like Tomb Raider, Assassin's Creed, sunset overload, too many games, They have automatic adsorption range when they grasp the edge of the cliff. There is very complex debugging. The pure jump reminds me of CS custom maps in the Middle Ages. This game is quite general. Come on, come on. [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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