
Wake to a brutal world bent on destroying your colony. Rebuild, Explore the Wastelands, and Gather scarce resources. Will you strike a deal with the ruthless Baba Yaga - or hack a rogue Cyber-Rat to turn it into an ally? A dark strategy-survival RPG with card-based tactical combat.
Modeled estimate, not a reported figure. How we estimate →
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About
A dark turn-based strategy-survival RPG blending retro-futuristic urban fantasy with Slavic folklore. Customise your characters’ gender, class, and race, and recruit NPC allies to explore the wastelands, rebuild your colony, and engage in tactical card-based combat. Experience branching narratives and character progression, where every choice shapes your survival and the fate of humanity in this story-rich roguelite adventure.

Survive and Explore a Story-Rich Post-Apocalyptic World. Uncover the secrets of Thea through rich storytelling, engaging quests, and diverse points of interest. Scavenge vital resources and face environmental challenges as you navigate a retro-futuristic wasteland shaped by Slavic folklore and mystical ruins.
Develop Your Hero and Party. Lead as your main hero while assembling a diverse party of NPC allies, each with unique abilities and personalities. Build and customise your team through deck-building mechanics and character progression, tailoring strategies to overcome the wasteland’s many threats.
Overcome Tactical Challenges. Use your card deck to navigate the perils of a shattered world, resolving both combat and non-combat encounters. Battle monstrous foes in tense, turn-based skirmishes or strike dark bargains with cunning Slavic demons. The tactical use of your deck is essential to outwit enemies!
Rebuild and Manage Your Colony. Ensure the survival of your base by recruiting new NPCs for your party, expanding your settlement, and navigating the politics of the town council. Balance growth with survival as you work to revive civilisation in the ruins of humanity.

Custom Hero Creation: Personalise your hero's appearance, choose their class, gender, and tailor their abilities to suit your playstyle.
Branching Story: Every choice changes the story and shapes your future.
Rebuild & Manage: Rebuild your colony and manage resources in a crumbling world.
Survive: Stand against the cruelty of the wastelands and enemies out to get you!
Explore & Gather: Scavenge the land for rare resources and hidden secrets.
Card-Based Combat: Build your deck and fight with tactical, card-driven battles.
Craft & Customise: Craft gear, items, and of course some yummy Slavic foods!
Planned during EA:
Co-op Mode: Team up with a friend for two-player chaos!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Italian, Indonesian, Portuguese - Brazil, Russian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game
I'm somewhat surprised to report that Project Thea seems to be turning out all right. I played the demo, right at launch. Calling myself disappointed would be a spectacular understatement, it felt like they'd thrown out most of the charm for a new setting that didn't have any of the depth or whimsy of the previous two games, and offered little more than visual variation. I'm pleased to say that isn't the case any more. This is a solid game. The biggest thing for me is the writing finally feels like it's closing the distance. I'm still not in love with the setting itself, but this feels like the [i]Thea[/i] devs at work again, though it's a more thoughtful, melancholic take - The world's gone to hell, after all. The early game also isn't absolute butchery on normal difficulty, which was the second issue I had. You're still very vulnerable, and I suspect certain class/species combinations perform better or worse, but the sting of failure is softened by the fact that they added a meta-progression system, so no run is truly wasted, even if it feels like the game is out to get you. Visually, I can't really articulate why, but everything feels much improved. There's still a dire lack of variety for some alloy types and classes, but that's something that will come in time, and hopefully they'll open up to modders, if they haven't already. Finally, supplies are no longer an albatross around the neck of every single run. When your party is small, and you're making a point to run lean, they'll last for a good, long time, even if you don't upgrade your production of them back at the settlement. I can't speak for anyone else, but those were the main things holding the demo back, and to my eye, they seem to have listened and made significant improvements. The only real gripe I still have is the percentage-based skill challenge system. It's literally down to the roll of a single die, with your primary currency for improving your odds (by adding companions) being Energy, which will be in short supply in the early game. Something a little more interactive or nuanced might be nice, but the complaint is a fairly small one. You'll only really feel the pain when starting fresh, or if your party has been chewed up by a hostile encounter. That's it for me. I can honestly recommend the game as it is, with the usual early access caveats, and I'm looking forward to seeing where they take things from here.
Für mich zerstören die letzten Änderungen das Spiel. Nur noch Ereignisse, die die Deine Bevölkerung töten. Hier soll wohl die Schwierigkeit erhöht werden, aber bei mir erzeugt es nur Frust. Stadtstufe genug erhöht, dass die Leerenkrankheit endlich aufhört? Abgeschafft. Stattdessen ein Ereignis, dass Leute tötet. Also vorher Gebäude bauen, die das Wachstum erhöhen? Pustekuchen, Ereignisse die Deine Gebäude zerstören und Leute töten. Sorry, aber nur Dinge zuzulassen, die einen nerven ist KEIN Balancing in meinen Augen.
If you played the original Thea games or similar games to this one, you will probably love Project Thea. I love the fact that it's different every time you play. One thing happened in an event last time and even though you choose the same path, you might get a different outcome. It's like a box of chocolates with a few pieces of hidden poop, you never know what you're going to get!
Enjoying it so far, still figuring out mechanisms and such.
An interesting early access. I look forward the fully released game. It's a bit early to call it great, but the potential is here.
good game, good developer communication.
Really enjoying it so far
Nie da się ukryć, że na razie to early access. Trochę żałuję, że w przeszedłem tą grę w tej fazie rozwoju. Poprzednie części Thea przyzwyczaiły mnie do zdecydowanie dłuższej, pełniejszej rozgrywki. Mam wrażenie, że jeśli chodzi o content mamy jakieś 30% tego co powinno być. Odnoszę wrażenie, że dopiero połowa scenariusza, a wątków pobocznych nie ma jeszcze wcale. Ale to early access więc się nie czepiam. Gra jest w pełni grywalna, jednak czuć niedosyt. Porównując z poprzednią thea na + mamy system walki, jest bardziej czytelny, daje więcej możliwości. Zróżnicowanie klas i domen niby jest. Jednak tak małe i niewyraziste, że mam nadzieję, że jest to tylko przedsmak wersji pełnej. Fajne pomysły i rodowite klimaty. Na razie mamy jakby szkic odwołania się do mitologii słowiańskiej. Ciekawe czy starożytni bogowie powrócą w kolejnych aktualizacjach.
The mystery of 3 will soon be.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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