
Project Skylab 2 is an educational Algebra Sci-fi FPS that takes place on the surface of Mars. Learn Algebra while fighting against an army of killer robots, and drive your rover across a 4x4 mile Mars landscape.
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Languages: English**languages with full audio support
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免费 没中文 没成就 《天空实验室计划2》 《天空实验室计划2》将使代数学习变得立体生动、引人入胜且不再孤立。在游戏中,由于一场灾难性事故,你被困在了火星表面。在努力逃离火星的过程中,你将学习如何解决从基础到高阶的代数问题,然而危险却无处不在。有一群控制论杀手机器人正在追捕你。你的目标是关闭名为CAL(控制论辅助学习)的人工智能计算机,正是它控制着这群杀手机器人。你将不得不使用你的武器库来打败CAL。你还会有可靠的火星探测车,它会带你穿越这颗红色星球。火星的场景面积为4英里乘以4英里,所以尽情探索吧。这款游戏的目标是为学生们创造一个舒适、轻松且有趣的学习环境。 重要提示:这是《天空实验室计划2》的测试版本。我是一名大学生,也是这款游戏的唯一开发者。《天空实验室计划2》是为中学生设计的。游戏中的数学难题难度会逐步增加,并且每个数学谜题都配有提示和示例。这款游戏仍有待完善,但与《天空实验室计划》相比已有了显著的改进。我已经阅读了大家对《天空实验室计划》的所有反馈,这些反馈非常有帮助,并且我已在《天空实验室计划2》中采纳了大家建议的改动。非常感谢大家提供的任何反馈意见!
수학문제 풀다 총쏘기 건물 내부를 돌아다니면서 문제를 풀고 달려드는 요상한 인조인간들을 제거하는 게임입니다. 건물 내부의 각 룸은 잠금 처리가 되어 있어 이동이 제한됩니다. 이 잠금을 해제하기 위해서는 키패드에 비밀번호를 입력하여야하는데, 주어진 문제를 풀어 이를 알아낼 수 있죠. 문제는 간단한 더하기와 빼기부터 시작하여 곱하기와 나누기 등이 섞여서 주어집니다. 괄호와 분수, 승수 등의 추가적인 항목들을 잘 파악하면서 문제를 풀어 답을 알아내야하죠. 각 답은 4자리의 번호와 연계되어 있으며, 답에 해당하는 4자리 숫자를 키패드에 입력하면 됩니다. 올바른 답이면 문이 열리게 되고, 오답이면 삐빅하면서 문이 오픈되지 않죠. 문을 열고 들어설때, 인조인간들이 존재할 수 있습니다. 이들은 플레이어를 인식하면서 우아아악하면서 달려들며 그들과 적당히 거리를 벌리면서 처치하여야 하죠. 기본적으로 주어진 총기를 이용하여 처치할 수 있으며 머리를 맞추면 한 방에 제압할 수 있습니다. 모든 인조인간을 처치했다면 방으로 진입하고 주어진 미션을 수행하면 됩니다. 다음 방으로 향하기 위해 또 문제를 풀 수도 있고 어떤 아이템을 수집해야하는 경우도 있죠. 가장 마지막 방의 경우에는 무기 등의 장비가 존재하여 이를 획득할 수 있습니다. 서브 머신건이나 샷건 등의 총기와 총알 그리고 보호구를 획득할 수 있죠. 또한, 두번째 건물에서는 차량을 획득할 수 있습니다. 차체가 가벼운건지 중력이 가벼운건지 빠른 이동이 가능한데.... 살짝 튀어나온 곳을 지나가려하면 차가 뒤집히는 경우가 자주 발생합니다. 핸드브레이크로 어찌어찌 되돌릴 수는 있지만 은근 귀찮.... 문제를 풀고 달려드는 인조인간 처리하고 물건들을 찾아서 최종적으로 비행기체에 탑승하면 클리어! 아쉬운 점 -불편한 조작(쉬프트를 누르고 패드의 버튼들을 눌러야함/ 조준을 하고 사격을 해야함) -유용하지 않은 근접능력 -굳이 멀리 배치되었어야하는가 생각되는 건물 (동선을 늘릴려는건지 스토리 배경에 맞춘건지는 좀 애매함)
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting concept, I really enjoyed solving the equations. Although this game is really buggy and shooting mechanics don't quite work
動きがモッサリしており、敵のスピードが速く、動作の移行もおそいので慣れるまでは楽しめない。 ゲームは楽しむのが目的だと思うので、おすすめできません。
Space: the final frontier. Its vast expanse has, over time, played host to all manner of weird and wonderful ‘aliens’ and ‘monsters.’ Such forms of fantastic fiction have existed since the mid-1900s, and have produced some of the greatest films and video games It is, therefore, perfectly understandable – desirable, even – to find a game which is set in an overrun Martian habitat. Better, yet, one overrun by zombies. The AI trying to kill you, all the while, only makes it sound better. It was quite a surprise, then, when the best part of the game was the first five seconds, before one realizes just how impressively the creator managed to ruin such a cool concept. Indeed, such a premise does give the devs a high amount of pressure toward providing a high-quality, fun, action-packed game. Unfortunately, for the players, whilst it is true that - on occasion - pressure does make diamonds, this game seems to be more content to prove that pressure is also good at making garbage more compact. (Note: Somehow, it’s still a 5GB game.) The game, visually, looks great - but beauty is only skin deep and there are many deep-rooted, glaring issues that make the game difficult to play. If you accidentally flip your [strike]car[/strike] Mars Rover, you have to WALK to the next objective. There is nothing interesting, in the space between objectives. The maths questions feel rather tacked onto the game, with no real thought given to the pacing or what they add to the gameplay. Also, perhaps I'm just an idiot, but it feels as though the number of people who need to do primary school maths and want to play a gritty shooter on Mars is roughly equivalent to the number of Ethiopians looking for weight-loss programs. Overall, I'd say it's a pretty solid 5-out-of-5.
This is THE slowest game i have ever played. Not talking about boring (thoug mayby that too), but the walking speed is soooo slow i just could not take it any more. please for the love of all gaming update the speed. Other then that it does not look like a bad game - Recommended for people that like slow walkin fps games but no not realy
Ihr Spiel hat sich vom Letzten mal sehr gut weiter entwickelt aber ist immer noch nicht gut genug um hier zu sein. Sie sollten lieber Mathematiklehrer werden als spiele Entwickler weil dann wüsten sie das man mit gamestates arbeiten kann um Sachen leichter zu machen beim interagieren und der gleiche Tipp wie im ersten teil änder sie das Icon, machen das Glas nicht so das man durch schießen kann. Aber von all dem ich das Ende das Schlimmste es hört einfach auf hier der Code um es besser zu machen und er ist nicht mit Marktaufgaben verteilt. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "MyTriggerBox.generated.h" UCLASS() class YOURPROJECT_API AMyTriggerBox : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AMyTriggerBox(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; UPROPERTY(VisibleAnywhere) class UBoxComponent* TriggerBox; UFUNCTION() void OnOverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor); UFUNCTION() void OnOverlapEnd(class AActor* OverlappedActor, class AActor* OtherActor); // Add any other functions or variables you need for your specific implementation };
sensivity is so uncontrolable even on 2% controls are lame terminal control is lame to.
Вроде и прикольно но очень сыро и скучно
Rammstein - Love
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