
Project RTD is a Random Tower Defense PVP Game. Players will compete against each other, defending with randomly built towers or attacking other players by summoning monsters to become the “Final Winner”. The thrill of randomness and Strategic Tech Tree. Experience both in one game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Korean*, English, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game lacks any sense of competitive multiplayer. I might as well be playing against bots because the nature of the game is lacking in strategy and the offensive or competitive aspect is just VERY basic. You build a tower wherever you want on a grid based map. The tower is a random 1/3 factions and a random tower from that faction. The same tier and same type of tower can be merged, so you have some control over where to merge and move towers to. Merging upgrades tower to next level. White->blue->purple->gold->green You can also upgrade the 3 factions. Offense, is sending a wave of monsters with 3 monsters to choose from. 1, 3, and 6 point cost. you get points for building/merging towers. You can spawn a gold giving monster on your own map to fight every 20 seconds....which I find stupid because its just a useless button to remember to press every 20 seconds. Queue times are currently impossible. And if you want to play online with a friend, you can only play a private invite only, custom game. you cant join an online match or tournament with a friend in the same game. The game certainly isnt bad, it just isnt good, especially not $20 good. I really wanted to enjoy the game. I just couldnt.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You cant find a Game in EU or NA. If you find a Game you have very high Latency (100-200ms) With that Latency the Game is not playable. Unfortunately in Discord Support you notice that the developers tend to concentrate on Korea. I cannot recommend the game. I have requested a refund.
As much, as I would like to give this game a positive review, currently I just can't recommend it, since its basically "sitting alone in an empty lobby"-simulator. Unless you are playing this game on the Asia Servers with a ping, that makes it virtually impossible to play (and even on the "West" server ping is a big issue), since there are simply no players, and the game features no Bots to play against. So unless you want to spend money on a game you can't play afterwards I would really recommend keeping your hands off this ...
아니 내 돈 주세요....
The game is great, love almost everything about it. the down side is their is not enough player base for the U.S. server to even PLAY the game. If you try to play on the EU server from the US the game is unplayable because of the lag, I'm not talking about 2-3 secs delay its like 10-15 secs delay. BUT if you live in EU this is a good game. I know my review will push people away, but i don't want them to waste money like i did.
서.비.스.종.료.
Im in Australia and found it impossible to play online, delay from clicking to something happening on screen ranged from 3 to 10 seconds. At one stage I was trying to place down a tower and suddenly the units are already a good way through their path. In addition, i found the single player pretty boring, no strat involved, pure RNG.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.