
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 796 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its amazing just trust me
ИГРАКИ ИМБА ПРЕДАЮТ ТЕБЯ ЗА КУКУРУЗНУЮ ЧИПСЕНКУ
ОЧЕНЬ ПРИКОЛЬНО ИГРАТЬ ЗА МОНСТРАВ НЕ СТРАШНО ЗА ИГРАКА АДРИНАЛИН!!!! А С ДРУЗЬ ЯМИ СТРАХ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 797 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
Es ist eine gute kostenlose Nachmache von Dead by Daylight und es macht auch viel Spaß es mit Freunden zu spielen
Я наиграл в эту игру более 100 часов, наиграл бы и больше если бы мог. Это игра познакомила меня с жанром ассиметричных хорроров, став для меня проводником в этот мир. Игра, в которою я возращался чтобы отдохнуть и поговорить с людьми. Да хоть игра и забаганая, плохо оптимизирована, в ней мало контента, но самое главное она весёлая. Она познакомила меня со знаниями в области модов и ПК. Спасибо тебе Project Playtime за все воспоминания что подарила мне, за то что принесло в мою жизнь много вещей, познакомила меня с дружным комьюнити и ютуберами (Nilko, Sid, Mr. Di, Sad Ksenox, Playtime's YT и многие другие)! Спасибо вам разработчики Mob Games за то, что создали эту хорошую игру и все кто играл и поддерживал эту игру! Чтож, это был достаточно длинный путь. Путь длиной в 4 года. Я всегда буду помнить Project Playtime и вспоминать. Уверен это не конец, а лишь начало. Спасибо! Ваш верный игрок zgame! Translate: I’ve logged over 100 hours in this game and I would have played even more if I could. It introduced me to the asymmetrical horror genre, serving as my gateway into that world. It was a game I kept coming back to a place to unwind and chat with people.Even though the game is buggy, poorly optimized, and lacks content, the most important thing is that it’s fun. It introduced me to the world of mods and PC gaming. Thank you, Project Playtime, for all the memories you gave me, for bringing so much into my life, and for connecting me with a friendly community and YouTubers (Nilko, Sid, Mr. Di, Sad Ksenox, Playtime's YT, and many others)! Thank you to the developers at Mob Games for creating such a great game, and to everyone who played and supported it! Well, it’s been quite a journey a journey spanning four years. I will always remember Project Playtime. I’m sure this isn’t the end, but just the beginning. Thank you! Your loyal player, zgame!
SCARY UM IT ITS...SCARY
fun
I wished I could've said something positive... but there's no more update while the chapters are being made, great game, but LACKS updates BADLY
билеты не получаю(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 54% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $202.5K | 570 | 81% | $9.99 | |
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