
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boxy Boo is Geek, w game, has bugs but that's because the game was left to rot and hopefully in the future they will work on this game, it could have potential.
помоечка)
mükemmel bi oyun ama en sevdiğin bir arkadaşın kuzenin ve ya bacınla sabaha kadar oynamak daha eğelenceli ve zevkli bir oyun olur
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Requires a 64-bit processor and operating system OS *: Microsoft Windows 7 or later PROCESSOR: 2.6 GHz Dual Core MEMORY: 8 GB RAM GRAPHICS: Intel HD Graphics 520 or a dedicated graphics card with 2 GB memory and DirectX feature level 10.1 DIRECTX: Version 11 NETWORK: Broadband Internet connection STORAGE: 15 GB available space
Дилдо
zajebista gra jeśli lubisz poppy playtime
norm
в этой игре не работает начисление билетов.
Весело но максимум на пару часиков или дней
Игра забытая разрабами(
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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