
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Take breaks, and don't chase hours played. Chase fun
it was a fun game, but now that private match making broke... you cant really play with your friends that easily
but i can't buy a thing but i still like the game
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Hours played at review time, across 787 reviews with recorded playtime.
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Project Playtime was and in my opinion will always be the absolute best of it's IP and the Killer Survivor Horror Game formula, through and through the game was always so fun to play with friends and random's, the puzzles were unique and engaging, unlike anything anybody else has done with the concept, and all the killers were extremely fun to play with and truly master. Project Playtime was a wonderful experience through and through and it was my first introduction to Poppy Playtime as a franchise, and now it's been dead for 3 long years, and just recently has it been cut for further support. It's deeply upsetting to me because while Escape from Playtime looks like a good game, it can never fill the hole the Project Playtime left in my heart. Goodbye Boxy Woxy, I will always remember the fond memories we shared. <3
Im sorry project playtime im sorry so sorry
Es ist eine gute kostenlose Nachmache von Dead by Daylight und es macht auch viel Spaß es mit Freunden zu spielen
Я наиграл в эту игру более 100 часов, наиграл бы и больше если бы мог. Это игра познакомила меня с жанром ассиметричных хорроров, став для меня проводником в этот мир. Игра, в которою я возращался чтобы отдохнуть и поговорить с людьми. Да хоть игра и забаганая, плохо оптимизирована, в ней мало контента, но самое главное она весёлая. Она познакомила меня со знаниями в области модов и ПК. Спасибо тебе Project Playtime за все воспоминания что подарила мне, за то что принесло в мою жизнь много вещей, познакомила меня с дружным комьюнити и ютуберами (Nilko, Sid, Mr. Di, Sad Ksenox, Playtime's YT и многие другие)! Спасибо вам разработчики Mob Games за то, что создали эту хорошую игру и все кто играл и поддерживал эту игру! Чтож, это был достаточно длинный путь. Путь длиной в 4 года. Я всегда буду помнить Project Playtime и вспоминать. Уверен это не конец, а лишь начало. Спасибо! Ваш верный игрок zgame! Translate: I’ve logged over 100 hours in this game and I would have played even more if I could. It introduced me to the asymmetrical horror genre, serving as my gateway into that world. It was a game I kept coming back to a place to unwind and chat with people.Even though the game is buggy, poorly optimized, and lacks content, the most important thing is that it’s fun. It introduced me to the world of mods and PC gaming. Thank you, Project Playtime, for all the memories you gave me, for bringing so much into my life, and for connecting me with a friendly community and YouTubers (Nilko, Sid, Mr. Di, Sad Ksenox, Playtime's YT, and many others)! Thank you to the developers at Mob Games for creating such a great game, and to everyone who played and supported it! Well, it’s been quite a journey a journey spanning four years. I will always remember Project Playtime. I’m sure this isn’t the end, but just the beginning. Thank you! Your loyal player, zgame!
MUY bueno la verdad muy bueno necesitamos mas jugadores en este juego pero si vos queires descargarlo muy bueno muy recomedable
Project: Playtime is one of the most underrated asymmetrical horror games available today. While it's often compared to games like Dead by Daylight, Identity V, or Texas Chain Saw Massacre, I think it stands out because it isn't trying to be a clone. Instead of endlessly repairing generators or escaping through the same objectives every match, survivors work together to build giant toys while avoiding a powerful Monster controlled by another player. It creates a completely different rhythm, where teamwork, positioning, and quick decision-making matter just as much as individual skill. The Monster gameplay is just as enjoyable. Every Monster has a unique set of abilities that encourages a different playstyle, whether it's ambushing survivors, controlling space, or creating constant pressure across the map. Learning each character and adapting to different teams keeps the game feeling fresh even after dozens of matches. The chase mechanics are exciting, the environments are detailed, and the sound design does an excellent job of building tension without relying on cheap jump scares. One thing I appreciate most is how well the game captures the unsettling atmosphere of the Poppy Playtime universe. The abandoned factory, oversized toys, eerie music, and strange machinery all come together to create an environment that feels mysterious and memorable. It has its own identity instead of borrowing heavily from other horror franchises, and that originality deserves recognition. The game's journey also reminds me of Paulo Coelho's The Alchemist. While the stories are completely different, both are about perseverance despite obstacles. The Alchemist teaches that worthwhile goals require patience, resilience, and faith in the journey itself. Project: Playtime has had its share of criticism and rough patches, yet watching the game evolve over time feels similar to the message of continuing forward even when the path isn't perfect. No multiplayer game is flawless, and Project: Playtime certainly has areas where it can continue improving. However, many of the negative reviews reflect versions of the game that no longer exist. If you're looking for a horror game with unique objectives, creative Monster designs, great atmosphere, and tense multiplayer moments, this is absolutely worth your time. Whether you're playing with friends or jumping into solo matches, there's a lot of fun to be found if you give it a fair chance. Overall, Project: Playtime succeeds by embracing its own identity rather than copying the competition. It offers memorable matches, rewarding teamwork, and an atmosphere unlike most other asymmetrical horror games. If you enjoy multiplayer horror, don't let outdated reviews stop you from trying it—you may end up pleasantly surprised, just like I was.
Active players
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Where this game's players are, estimated from review languages.
Players also reviewed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1K | 50 | 54% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $196.9K | 559 | 81% | $9.99 | |
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