
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SOLO ES BUENOO
y a plus personne
JAS
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 787 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bo oyun çok güzel bende oyandım inderin
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
fajna gra
】
It is a good game, but it sometimes takes a long time to play a game. They need a mode for solo play, or add bots if no one joins a lobby in 5-10 mins
为什么我获得了130个票, 退出去只有0个
I like it and all but I don't know how to get tickets and it takes a long time to get the monster
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 54% | $1.99 | |
| $290 | 5 | 0% | $3.99 | |
| $196.9K | 559 | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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