
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На моменте с кассами душно, денег с уток уже сотни тысяч, а кассы приходится ковырять очень долго, улучшения почти не приходят. Строительство пытка, ужасно неудобно поворачивать панели на нужный угол. Улучшение на больше чем на 5 панелей я хз когда открывается, размещение панелей и забирание на одну кнопку, из-за чего постоянно случайно снимаешь их, вентиляторы постоянно толкают игрока, нужно их включать/выключать. С утками ещё интересно заебаться, а потом это превращается в рутину без нормальных средств автоматизации и строительства
This was a gem. Full of Ducks, Cash, Piñatas, and [spoiler]REDACTED[/spoiler].
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great incremental automation game. One of my favorites to come out recently and well worth the purchase price!
A great incremental at a really solid price. It's fun trying to make the 'factory' more efficient and hands-off, while increasing profit. Lots of items to utilize. Good progression.
прекрасная игра, разраб спасибо за гольф
C stand for QUACK
My friends think i am a bit strange for playing this game, and maybe they are right. I just couldn't resist the chance to keep filling up a hole with my rubber , ducks that is. Just a Ducktastic game if you're strange like me.
Moi accro on me l'avais jamais dit avant je me suis dit bon aller jvais faire 1 petite heure de stream et bien non me voila a 3h de stream addictif et on en veux toujours plus
One of the most inventive incremental games I've played, lots of different ways to approach progression and you can easily make your own fun messing around in the sandbox. If you like the demo it's definitely worth it.
PATO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.3K | 622 | 36% | $11.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 |