
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
고철과 망치로만 슈트를 만드는 소니스타크 처럼 공장 만들어야됨
好玩的,前期增量,中后期除了增量还会带一些自动化和解迷的内容,不会显得很单调
I love this game I constantly loose sense of time playing this
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
途中まで楽しかったが、建築があまりにストレスフルで止めた。 後から購入したツールの位置が動かせなかったり、うまく稼働してたパイプラインが、1か所ずれただけで詰まって使い物にならなくなる。
コア要素は面白いが、建築システムが粗削りで不便。ゲームを進めれば進めるほど運搬量も運搬容量も増えるため壁や足場などを作る必要が出てくるため、この不親切な建築システムに付き合い続けなければならない。 また、取り返しのつかない要素としてゲーム進捗度が戻せず、セーブデータも複製できない。これは一度しかゲームをプレイしないなら関係がないが、やりこむ人間にはこちらも非常に不便である。 ゲームとして主要素と異なる部分(不便さ)による難易度が高く、生産管理や自動化の難易度は高くない。他の生産管理&自動化ゲームに触れている人ほど、物足りなさや不便さを強く感じるかもしれない。 とはいえ、気安く買える金額のゲームなので、興味が湧いたらとりあえず触ってみてはいかがだろうか。 [i]プレイヤーの高さ制限は付けるべきではなかった。[/i] [spoiler]マップにある監視カメラをすべて壊せば制限が解除される。この演出のせいで、アノマリーを高さぎりぎりでキャッチする天井を付けようとして何度もリスポンさせられていたことを思うと、本当に腹立たしい[/spoiler]
Great game by design, something new and fresh, but as a lot of these games, first (early) part was more fun than the rest. Phase 1 was the most fun and then it somehow get somehow boring and frustrating. But worth a try if You like factory/automation/incremental games.
it was fun, a bit tedious but fun
Tries to copy Berry Bury Berry and does a really bad job.
Edit: The dev has almost immediately responded and provided at least temporary relief :), turning off Autosaves seems to have worked and the issue is being investigated. Currently there seems to be a game breaking bug or some sort of memory leak causing a crash after almost exactly 15 minutes of playing, no warning, no reason, no "why" it worked fine before, patch 3 broke something. Will change review when the game is fixed.
A unique incremental game that isn't just clicking upgrades to make the number build. this game asks you to build and rebuild your factory in order to expand and progress. Do the secret ending first (you will know it when you see it) otherwise you'll get locked out
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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