
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Люди!!! Игра веселого и оно того стоит. НООООООО когда вы доходите до последнего предмета то то что вы делали до этого теряет смысл, я накупил оооооочень много рандомных ящиков и случайно чуть не крашнул игру. ООООЧень трудно завершить игру. НЕ знаб смогу ли допройти ее. НО ПОТВОРЮСЬ ИГРА ТОГО СТОИТ
実績コンプ済み 単なる物理シミュレーターかと思いきや、ほんのり謎解きもある謎世界観サンドボックスゲー。 徐々に解放されるいろんなツールを組み合わせて作ったアイテムを真ん中の穴へいかに効率的に落とすかが肝。 謎解き込みでプレイ時間としては値段相応。 以下「実績:MEGA!(Combo x300)」と「隠しエンディング(ピッケルのアップグレード)」に関するネタバレ ■実績:MEGA!(Combo x300)の取り方 [spoiler]1.コンボ系のレベルを最大にする 2.パネルlv3を穴の上に水平設置 3.設置したパネルlv3の上にパネルlv2を設置(縦3×横2×奥行1で18枚使用) 4.パネルlv2で作った縦長の長方形の中にアヒルを詰め込む(ワープパネルがあると楽) 5.ボックスlv4にアヒルを限界まで詰め[2.]で設置したパネルlv3の上に置く ※2.~4.だけだとコンボ時間が足らず250combくらいで途切れます 6.全部揃ったらパネルlv3をデフォルトVキーの収納で回収するとアヒルが一気に下に落ちて実績が取れる[/spoiler] ■隠しエンディングのピッケル採掘でクレジット貯めたのに新しいツールが出ないと思っている方向け [spoiler]クレジットを貯めたらピッケルも機械に入れるとアップグレードされたピッケルが出てきてさらに掘れるようになるよ[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Progress be so slow I even fear a pop-up window might appear offering x2 cash for 10 robux at any time That an expensive piece of flop, 75% of played time is idling and the rest building f-cking passages over and over
It has glorious Ducksu, they magnificent creature, they quack, you crey. For only Ducksu can truly perceive reality. Glorious Ducksu
I have to say, if there were bugs I didnt notice them. I really enjoy increment games likes this and the slow build was awesome. The secrets were fun to go through, albeit easy, but fun none the less. I cannot wait to see what else is instore for this game, if there is more!
Best way I can think to describe this wonderful journey is that it is exactly what you think it is, right up until it suddenly isn't. Highly recommend. Well done, developers!
I had fun through Phase 1 to 3 however I couldn't finish the game. I quit at Phase 4 because progression has halted so much there I couldn't force myself to continue playing anymore. I was herding crates and shoving anomalies down the hole five straight hours without making any progress.
It's a great game for making conveyor belts out of non conveyor belt materials. I spent an hour on a transport line just to realize it's too small. Great game.
Had a good run, didn't have fun automating the 4th product. Never got the regular ending because of how trying to automate the final product lead to extremely low FPS. Worth the price, but it will be messy no matter how well you plan. Final product is very annoying in multiple ways, by design likely, but it's not even easy to just pick it up and throw it away if it gets out of bounds.
me when hole
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.6K | 966 | 79% | $14.99 | |
| $458.3K | 621 | 36% | $11.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 |