
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Petit jeu très très sympa avec du gameplay incrémental bien travaillé et plein de manière fun d'automatiser notre travail. Le petit côté narratif en plus est vraiment la cerise sur le gâteau. La progression peut être un peu lente à certains moments comme souligné par d'autres personnes mais ça ne m'a pas plus dérangé que ça, il faut prendre son temps !
Latest patch removed my ability to stick stuff and open crates. Sadly my almost complete save is broken and I have to start over again. Not sure I'm willing to do that. It was a fun time sink otherwise Phase 4 was tedious, not sure why dev tought working on automation all game would make us want to manually craft the last hours?
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For anyone interested: it’s worth playing—6.5/10. Dear dev, please save your game by removing object collision during grid-based building and increasing the placement radius. A playthrough would take 4 hours less and spare me 20,000 neurons.
el final me la termino pelando muy abombe lo de las anomalias, por el resto bello juego no entiendo como pude viciarme a un juego de dar de comer a un hoyo patos lol
I was kind of offended when I saw all the other reviews calling this game boring and I didnt really take them seriously. They were right though. This game sucks. locking quality of life features behind progression sounds like a really interesting concept. its not. It just means that you need to manually walk boxes of plastic ducks across the map for 30 minutes before youre allowed to place the fan.. that you already purchased. The panel system is horrible. you need to manually purchase, put into your tiny inventory and manually allign the walls and floor of your entire base. after 4 hours of walking back and forth in a room making my vent system work for ducks the game to just put down another resource with no new gimic. I unlocked slightly higher walls though. this game just blows.
AMAZING GAME
Fantastic! Playing with engine physics is addictive! Every next step is interesting to test, with awkward ways of automation, but if it works - don't ask how 😂
me gusta mucho meter cosas a agujeros
Proyect P.I.T.T es un juego que quise jugar desde que vi a un youtuber jugar su demo, en si el juego me parecia simple, sin embargo en su version completa me sorprendio el rumbo que toma, el juego es divertido y te hace pensar en como automatizar ciertos procesos, recomendado
This game is very portal esk. I enjoyed the mechanics and finding new ways to automate. It took a while for me to understand this game was designed to be "messy" but once you get through your OCD, you'll be just fine. Try everything more than once and when you're stuck, know you aren't using the right tools. Side note- I'm glad the developer changed the last bit. Thank you! Side side note- I do not review games often, this one deserved it <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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