
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
parait débile et fun et c'est exactement ce qu'est ce jeu
Plenty of builders and automation games are geared towards optimizing a big setup that basically grows in complexity until you win. You'll spend plenty of time placing things, but if you're like me, you'll spend more time planning and mentally diagramming your next setup. This game is not like that at all. This is the type of game where you set up your pipeline and then get the production rolling to see where your ducks are escaping your system, and there really is no chance you set it up perfectly beforehand, because every physical detail and angle matters. Do you add another fan for pushing or move the current one closer, or change the angle that it's blowing, or move it up 6 inches? I spent 45 minutes optimizing the placement of panels on my 2nd assembly so that ducks didn't get stuck going around a corner. If Satisfactory is Forza Horizon 5, then this is Trackmania. It's simpler, but in some ways more pure, and it's going to ask you to care about a bunch of details. Side note, seen some reviews saying that they were sitting holding their mouse for a while - Please note that there is an option to make it so that you don't have to hold the button. But also, if you're that anti-curious that you don't even take a cursory look through the options in 50 hours of play, then you're not going to do well at this game. This game asks more of you than that.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
you can turn the pixaly look off
jogo incremental sandbox delicínha, se tivesse multiplayer ia ser meu jogo favorito de todos os tempos
It Grows
fun game 67
PRODUCE TO FEED THE PIT. CAPITALISM AT ITS PURIST
i love it i recommend this
Excellent jeu ! Un mix intrigant entre Satisfactory et Cookie Clicker !
Time well wasted.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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