
Welcome to Project: Morpheus, you will reprise yourself as EAST, and play your way in this world where reality and dreams collide.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid Prologue/Alpha for the game. I'm aware that this is work in progress, which is why I'm willing to look past a few issues. All in all, I'm eager to play the full, refined game. already good things - weapon customization feels extremely rewarding. I'm almost sad the prologue doesn't give you more attachments, which is a good sign - interactable paintings shacking when you aim at them is very good feedback - the progression system centered around the backpack rewards curious and observant players - the game has a beautiful atmosphere, comparable to old Resident Evil games. Every Encounter can be a challenge issues - unrecognizable asian texts in many tooltips and subtitles - voice acting should be english, to appeal to a broad range of people - players should be able to input codes with the numpad - unable to rebind of keys - english text isn't formated according to the screen size, in some texts (reading notes) - there's nothing inside the locker right after the door to the corridor of Echo, which is quite dissapointing, given you have to shoot it open - the final boss moves too eratic in the first phase. In my case, he dodges all my 40mm grenades. Also, in the second phase, not having the flare gun makes it almost luck based to avoid him - after dying to the final boss, the game softlocked for me. I wasn't able to load a new game and had to completely restart the game - I started the game on medium difficulty. For some reason, all my saves have been changed to hard difficulty - one of the burnable paintings didn't dissapear, when I shot at it with incendiary ammo
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很可惜,游戏没用做下去,真的很可惜,明明有那么适合做生存游戏的背包系统却没用利用,太可惜了。
It's a really great game. I loved the atmosphere in it, which is very similar to the Resident Evil horror series. I also loved the variety of puzzles in it, but what I didn't like was the shapes of the monsters. I hope you put realistic zombies. I'm still playing it, and I hope to see better zombies. Thank you for this beautiful game, and I wish you success in developing more video games.
Wow you guys are only 2 devs ? Congrats, that's an awesome prologue ! I was always in the perfect middleground between "wtf is this" and "damn this is so cool". Y'all have to test that prologue for free, it's really good even with a few bugs here and there. Can't wait for the rest, good luck to the devs !
666
游戏没玩完,但后面看了别的up主发的完整视频,个人觉得已经很不错,虽然有不少问题,但毕竟是两人团队,希望能越来越好,加油!!!
+ interesting vibes + good item management + interactive objects (identifying, watching, opening, closing etc.) + reminds me of Resident Evil 1 + combining of items and backpack management + dreamworld collide with fantasy? + pharmacy reigns supreme + pretty stylish combat, when you get further into the game (in the prologue that is) - pretty short (well its a prologue) - some mind boggling bugs (crashes, clitches, etc.) - some majog bugs (but its ok) - serious lag spikes - pretty clunky movements Conclusion: As a 2 Ppl project it shows its supreme vibes and gameplay. Maybe both should move with a bigger company to make this game come true. it combines many aspects which I love through the years. A mix of combat, mystery, cryptic world, management, riddles etc. An ambigious project which i hope will come to fruition someday. The elements of a srvival horror are here combined with very interesting mechanics. Score: 90 13/10 a Rapper mugged me! 13/10 Stool i sgonna fly!
Dieser Prolog ist zwar nichts überragendes, aber für lau so mal zwischendurch ist er mit seiner doch eher gemütlichen Art - mehr Sucherei und Rätselei als Shooter - ganz knuffig.
なぁ~にこれ
没有重装前哨好玩。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.