
Project KILLDANCE is a Noir tactical action featuring a one-army strategy and instant-death combat. Slowly observe surroundings, choreograph each killing move, leave no survivor, and become the spectral death.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Project KILLDANCE was created during Toge Greenhouse 2023, an internal game jam held by Toge Productions to create new, innovative, and experimental games.


A Noir tactical action game featuring a one-army strategy and instant-death combat. Slowly observe your surroundings, choreograph each killing move, finish your mission, and leave no survivors.

Plan your movement and perform your attack cards to clear each stage.
Time is frozen in between your actions, use this opportunity to dodge bullets, take cover, and kill enemies effectively.
Draft new cards to learn new skills and adapt to your missions.
Once you complete your mission, replay your performance and watch your KILLDANCE.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lovely short little game
Super fun! Sure wish it lasted longer than 30 min
This game has way to much luck to be a fun strategy game, I got multiple losing hands in a row and couldn't even move from the start of the boss level. The passing of time and the fire rate seems really inconsistent making it very hard to predict bullet movement. It is overall really not very fun to play.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun concept, good style, hope it's continued!
Divertido, de maneira intuitiva você entende o que tem que ser feito, a aleatoriedade das cartas é o que mais joga contra ti, mas é um jogo rápido e curto, não chega a incomodar.
👍
Vey solid game, shame it's so short. Would love to see a more polished, full-game version.
Very stylish proof-of-concept, reminiscent of Fights in Tight Spaces with a little bit of Superhot thrown into the mix. For a free game it's extremely cool and easy to recommend. If the dev plans on turning this into a full game I think there's still quite a lot of room for improvement. In particular the UI is often hard to read/unclear, which is not fun at all in a game where you die in one hit. It was often unclear where exactly a move would position me, if that move would intersect with a bullet, if an attack would intersect with an enemy, or if an enemy would be able to shoot me before I landed an attack. In the hallway and miniboss rooms these issues quickly went from mildy irritating to incredibly frustrating, and I think they would need fixing before this would be fun as a full length game.
Amazing! Would love to play a full version of this one day!!!!! 1000% loving this gameplay loop
Este fue mi favorito de los que probe del gamejam de toge productions, es un hotline miami pero con turnos y cartas y todo esta muy bien pensado y bastante pulido, me encanto lo rapido que va y lo simple que es de entender y manejar, relamente espero que se vuelva un juego completo porque lo poco que probe me encanto
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.