
A thrilling first-person action-stealth game. Play as Dana, the inventor thief, and use your gadgets to fulfill your task; retrieving a special artifact from a private art collection in a mysterious palazzo.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only a single mission long, but is a fun stealth game. I know that these student project type games don't usually get support beyond a few months after their release, but only 3 of the 4 gadgets are accessible, with a marker marking a fourth that seems to be non-existent, but the gadgets are kind of pointless except for the shock glove, so unless it was unlock pick I didn't really mind missing out. Despite that seeming negative, it is truly a good game, especially from such a small group of experienced developers. You done good guys, and I hope you have gone on to bigger and better things.
Honestly for a free game, it's really fun, very Thief/Dishonored esc. I think this could really work as a full 20 hour game, with the interesting setting and mechanics. I does need Polish with the movement, and also the hands and how they move is odd, ALSO the sound the electric gloves make is SUPER ear piercing to me. But I can definitely see this being a really cool game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was so much fun to play. A nice basic Thief with pretty graphics. Please form a studio and make a full length game with fleshed out mechanics and more hiding spots
good game
I really actually liked this game. A nice short stealth game! If you like stealth games please try this out!
☀️
Honestly, this was a pretty solid stealth game, especially considering it's free. The core gameplay is simple: sneak into a guarded facility, avoid detection, grab what you came for, and get out. What surprised me was that the stealth actually felt good. Guards were predictable enough that you could plan around them, but not so brain-dead that the whole thing played itself. The gadgets were a nice addition too. None of them felt overpowered, but they gave you a few different ways to approach situations instead of just crouch-walking through the entire game. The level design was also well done, with multiple routes and enough room to experiment a little. Visually, the game looked better than I expected, and the atmosphere worked well for the type of experience it was going for. That said, there are definitely some rough edges. I ran into a few awkward interactions and some mechanics felt less polished than others. Certain animations and movement options could have used a bit more refinement, and I encountered a bug that forced me to restart, which was pretty frustrating. Thankfully it wasn't enough to completely ruin the experience, but it was noticeable. Overall, I enjoyed it. It's not some revolutionary stealth masterpiece, but it's a genuinely fun little game that understands what makes stealth games enjoyable. For a free project, there's a lot of quality here, and it's easy to see the effort that went into it.
Guards hitting me through walls, no idea where im supposed to go, couldnt even finish the first level because it was such bs. overall, 10/10 gameplay (not)
Project Exhibited is a thriller in the same first-person action-stealth genre as the PC game THIEF. You play the main character Dana, who is an inventor-thief, and must use your 'gadgets' to fulfill your mission; retrieving a special artifact from a private art collection. The overall game is good, but not great. Most of the challenges are actually from the limited player mobility and action choices. The developers perhaps chose not to invest the time and resources to expand the code to allow this is probably for a good reason to want the game actions to be more linear but with the feel of freedom of movement choices. For example, your character cannot jump wherever you choose to jump or climb where you choose to climb. Instead you are given no choice but to only climb where there are inexplicable 'white lines' painted. The character is 'guided' by obstacles everywhere to lead you on a specific path all the way around the entire house simply to end up 6 feet below where you started, ignoring what looks like perfectly good scaffolding, or even crates that should allow you to climb down. The opening game setup was very promising but the whole package as a game falls short of the full potential. The game play is good at setting up tension when in the moment of sneaking around. I felt nervous in some situations, which is great and due also in part to very nice graphics, though not stellar. Adding a bit more to visuals to give a more expansive world feel, even if you are limited to the space of the villa would have added to the enjoyment of the game play. Example, the villa could use more diversity, where I would get lost only because every room looked so similar. Overall a good game. Some wasted potential but still worth a play through.
A nice single level stealth game experience. The only criticism I can make is the guards could of used a look under table function but since this is a student project this really well done otherwise.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.