
An online game in which prisoners (2-10) sentenced to death try to win their freedom and the grand prize by eliminating others.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Turkish, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bi anda hatırladım bu oyuna sahip olduğumu. enes bu oyunu almam için zorladı. bende onun arka kapısını zorladım. okulda karşıma çıkma enes... -BAŞKESEN
2026 da oynayan yoktur olsa oynanir
♥♥♥ onceden aldım kutupahnemdeydı arkadaslarla alnlastık oynamak ıstedık ama kaldırılımış kesınlıkle almayın bu oyunu ALLAH belanızı versın sızin
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Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
zamanında ünlü artık 1kişi bile online görülmüyor para parcamayın
podet
вот бы обнову
Prisoners is a multiplayer-focused survival action game developed and published by Brave Cat Games that builds its entire experience around tension, unpredictability, and direct player conflict. The premise is deliberately stark: a group of players awaken as condemned prisoners, forced into a brutal competition where survival is the only path to freedom. From the very start of each match, the game establishes an atmosphere of uncertainty and pressure, emphasizing that every other player is both a potential ally and a potential threat. This central idea shapes nearly every system in the game, making Prisoners less about long-term progression and more about moment-to-moment decision-making under stress. Each match begins with players isolated in their own cells, creating an uneasy calm before the chaos unfolds. Once released, players must quickly decide how to approach survival, whether by scavenging for resources, seeking weapons, avoiding confrontation, or aggressively hunting others. The game allows for multiple playstyles, and no single strategy guarantees success. Temporary alliances can form out of convenience, but trust is always fragile, as betrayal is often rewarded. This social tension is one of the game’s defining features, turning every encounter into a psychological gamble rather than a straightforward firefight. Combat and progression are tightly interwoven with risk and randomness. Players collect coins during matches, which can be spent on machines that dispense weapons, tools, or other items with uncertain outcomes. This gambling-like mechanic reinforces the game’s core theme, forcing players to weigh immediate survival needs against the possibility of wasting valuable resources. When luck is on your side, a single roll can dramatically shift the balance of power; when it isn’t, it can leave you dangerously under-equipped. This system contributes to the game’s chaotic energy, ensuring that matches rarely unfold the same way twice. From a presentation standpoint, Prisoners adopts a functional first-person perspective that prioritizes clarity and responsiveness over visual spectacle. The environments are simple but effective, primarily composed of prison interiors and combat-ready spaces designed to funnel players into encounters. While the visuals do not aim for realism or high fidelity, they serve their purpose by keeping the focus on player interaction rather than environmental storytelling. Sound design plays a crucial role, as footsteps, gunfire, and movement cues help players track threats and react quickly, heightening the sense of danger in close-quarters situations. The overall pacing of the game is fast and unforgiving. Matches can swing dramatically based on early encounters, lucky item drops, or sudden betrayals, which keeps adrenaline high but can also feel harsh for players who prefer a more controlled competitive environment. Skill certainly matters, particularly in combat and situational awareness, but it often shares the spotlight with luck and timing. This balance is intentional, giving the game a raw, almost party-like competitive feel where dramatic moments and unexpected outcomes are part of the appeal. Community reception reflects this divisive design philosophy. Many players praise Prisoners for its intensity, emergent storytelling, and the sheer unpredictability of its matches. Others criticize the same elements, pointing to balance issues, reliance on randomness, and the lack of deeper progression systems. The game does not attempt to compete with highly structured competitive shooters or carefully balanced survival titles; instead, it embraces chaos as a feature rather than a flaw. Overall, Prisoners is a bold and uncompromising multiplayer experience that thrives on tension, player interaction, and uncertainty. It is at its best when played with others who enjoy social mind games, sudden reversals of fortune, and the thrill of not knowing what will happen next. While it may not appeal to players seeking precision balance, long-term progression, or narrative depth, it offers a distinctive take on competitive survival that delivers intense, memorable matches built around risk, distrust, and the fight for freedom. Rating: 6/10
tarihin en iyi oyunu mükemmel
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oyun artık satımıyo satılsa dahada iyi olur arkadaşlarlarda alcaktı oynucaktık
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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