
Prismatica is a colorful puzzle game with a brand new twist inspired by Rubik’s Cubes, Sudoku, Dodecahedrons and way too much caffeine.Prismatica's simple gameplay and deceptively challenging puzzles will tickle the brains of both beginners and veterans alike.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Elegantly simple, Beautifully complex. Infinitely entertaining.
[h1]Honest Feedback for the Devs: [/h1] Please, [i]please[/i] give me an option to skip animations. I feel like I could truly love this game because it almost feels like solving a rubik's cube for me in an amazing, new, addictive way. But the time it takes for animations at the start and end of a level actively detract from my enjoyment of the game, to the point where I'm spending more time watching animations than actually solving a level. [h1] UPDATE (12/1/18): [/h1] The animation issue has thankfully been resolved, and they can now be skipped. I still think there should be a toggleable option to 'Skip All Animations' in the menu instead of doing it manually, but that a miniscule complaint really. [h1]Nevermind your attention span, how is the game?![/h1] Like I mentioned above, this little puzzle gem, to me, is like an addictive twist on rubik's cubes. The levels are fun and satisfying, and have a steady build in complexity. After beating a few worlds, you unlock what seems to be challenge/perfection mode for all 6 worlds, which will probably double the gameplay for a perfectionist like me... [b][u]However[/u][/b], one other gripe I have so far, which you will have to learn to live with, is that the game is a bit wonky about which circle you want to rotate when selecting a hex shared by both circles. This is a little intuitive and irritating at first, but you get used to the way it handles after a bit. [h1] UPDATE (12/1/18): [/h1] This issue still persists unfortunately, and it gets a bit annoying in the 3-star missions where you have limited time. Still, it's good enough. [h1]Verdict: [/h1]Be aware of the problems I cited above, but with those technical cons aside, this is proabably a good bet for most puzzle fans out there. I'd say you can easily get a good 5 or so hours out of the game, and since it seems to go on discounts fairly often, I'd say it's definitely worth a grab. [h1] Updated Verdict (12/1/18): [/h1] This is definitely a game worth getting if you're a puzzle fan, and [i]especially[/i] if you're a rubiks cube player (not like a pro, but you have the beginners algorithms down). I find myself using new algorithms from muscle-memory for this game, and I have no idea where they came frorm, or what I'm doing most of the time. But you feel like a ♥♥♥♥♥♥♥ genius when you solve one of the monster puzzles later in the game, so who cares!
Puzzle-game bien sympa et qui sait être obsédant dans ses mécaniques, à savoir que j'ai réfléchi toute la nuit dernière à comment appréhender une mécanique particulière. Le concept est simple, puisqu'il suffit de faire tourner les roulettes pour mettre les bonnes couleurs autour de la bonne roulette. Les hexagones rouges autour des roulettes rouges, etc... ou par la couleur secondaire quand 2 hexagones de couleurs différentes se croisent. Bon, plus facile à comprendre qu'à expliquer en fait. En tous cas c'était bien sympa, je ne parlerai pas de la DA (inexistante) ou de la musique (il y en a qu'une qui est une boucle de 1mn30 environ), mais moi qui cherchait ces derniers temps un p'tit casse-tête chronophage, j'ai été servi. D'autant que le jeu n'est pas bien dur sauf les derniers tableaux, et que pour les acharnés il y a un mode où il faut refaire les tableaux avec un temps imparti et un nombre limité de rotations.
Prismatica is a color theory puzzle game where colors are scrambled and you have to rotate the gears to move the colored tiles around until they are in their appropriate places. This includes their combinations as well (example: If a red and a yellow gear have shared tiles, those tiles will turn orange). There are four total sections, each with a standard and challenge category of 12 puzzles (so there are a total of 48 puzzles that are the same in both standard mode and challenge mode). Standard mode gives you your first of three stars for that level, and challenge mode asks you to finish the same puzzle under a certain number of moves and under a certain amount of time to get the other two stars. I finished the game with all puzzles at three stars in about 11 hours. I definitely enjoyed my time with this game. I think it's great that there is a standard and challenge mode. A nice feature they included is that you don't have to finish both of the challenges at once to get the other two stars. You can focus on one at a time if you would prefer, because once you complete a task it gives you the star. This is much more preferable to having to be conscious of the moves you are making, while still moving as quickly as possible. When it came to the challenges, I felt there were levels that gave you plenty of time/number of moves to complete it, but there were also some others that felt like it didn't give quite enough wiggle room for mistakes. I did find, however, that after moving forward in standard mode, the challenge mode for earlier levels became easier to handle because of the extra practice I had gotten, so I recommend continuing standard or just jumping to a different challenge level if you are having trouble. The game settings are pretty simple, but this isn't really an issue because of the minimalist nature of the game. There is a button to toggle music on and off and another button to toggle sound effects on and off. There is also a colorblind mode that puts symbols over the colors for clearer matching. I ended up muting sound effects because they became a bit irritating to listen to. I kept the music on because it had enough variation and I enjoyed its upbeat nature. The fanfare that comes with completing a level filled me with so much joy and satisfaction. It made working through the puzzles very rewarding. I definitely recommend this game to those who are looking for a short but fun experience that exercises your brain. I felt myself starting to understand the required rotations necessary to move the tiles where I wanted to (In that respect I very much see how the Rubik's Cube inspired them), and at the end of each level I felt accomplished and pleased. Some may feel that the price is a little high with the amount of hours played, so if that's the case go ahead and get it on a sale, but I personally enjoyed the whole experience enough to say it's worth the full price.
Classic concept, which is fun, but it does feel like a poor mobile-port. You have to drag the wheels left and right, to turn them, rather than just using left and right clicks. Developer couldn't be arsed I suppose.
很适合上班打发时间的 益智游戏
good game,better on mobile
spin to win get frustrated with the spinning controls wonder why they split normal and challenge into separate modes even though normal is just challenge but with the optional stars for time and moves removed still have fun spin to win
Le constat est simple pour Prismatica si vous aimez les jeux de réflexion vous ne pourrez qu'aimer ce jeu que vous soyez bon ou pas. Il vous permet d'avancer à votre rythme en n'exigeant que de terminer un niveau pour accéder au suivant sans contrainte de temps ou de coups, contraintes qui ne sont au final que des objectifs secondaires destinés aux plus courageux. Avec un design épuré, une musique relaxante en toile de fond et un principe simple mais efficace, la seule chose qui pourrait vous faire ne pas aimer Prismatica est votre manque de patience ou d'affection pour ce genre de jeu. Test complet : http://aquab0n.fr/2015/10/test-prismatica.html
Clean visuals, relaxing music, simple and elegant play mechanic, and gradual escalation of difficulty. It's a bit like solving a Rubik's Cube: rotate groups to shuffle the tiles around to where you need them to be. The first few puzzles are easy to get you used to the actions, but it doesn't stay easy for long. :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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