
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 18 → 10/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Estava em busca de um jogo desse estilo, recomendo muito, é um dos melhores metroidvanias..
затягивает и не отпускает, офигенная метроидвания, но принца персии не завезли
Surprised by this game. Excellent metroidvania that doesn't fall into the slop category ubisoft usually makes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.7K | 70% | $49.99 | |
| $1.3M | 2.2K | 45% | $19.99 | |
| $1.3M | 1.5K | 81% | $24.99 | |
| $1.3M | 1.5K | 96% | $19.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 8.9K | 98% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $177.6K | 800 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 310ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gerek yok ya kalsın
أطلق مترويدفينيا جربتها! القتال فيها سريع وسلس يطير العقل، والجمز والتطامز يحتاج له توقيت ودقة مو طبيعية.. غلطة فيمتو ثانية وتأكل هوا وترجع ورا! الخريطة أصل وفن، حفرت فيها حفر، حللت كل شبر ودخلت كل دخشة ودشيشة ولعبتها 58 ساعة كاملة من المتعة الحقيقية! كانت بتصير 100% ومختومة بالمليمتر لولا أن خدمات الآيكلود انحذفت وطارت عليي السيفات في الأخير.. بس مجرد إنها خلتني العبها هالكثر، هذي لحالها تقييم 10/10 وتستاهل كل دقيقة!
Great Metroidvania honestly, I knocked out 6 hours straight and tempted to go back for more already. What's good about it? You might ask. The combat.. It's genuinely a lot of fun, they've added combos similar to that of a hack and slash and it's fun to work out all the different combo routes. Parrying bosses, it's satisfying. There isn't a constant amount of flying enemies, and flying enemies don't just sit around in the air. No crashes as of 6 hours straight although I did get an infinite loading screen trying to quit the game manually. Now with all this good, what's bad about it? It's a Ubisoft game, which means it requires Uplay.. I don't think I need to say more than that.
Pretty solid metroidvania. Ubisoft launcher interferes with the game, but tolerable.
game is broken. tells you go places where you can do nothing. 10 hours in and completely stuck. nothing left to do. cant progress at all. i KNEW i shouldnt have bought this ♥♥♥♥.
There are 2 things I find really hard to believe about this game; 1. How this managed to be so overlooked 2. Is this actually a Ubisoft game? The game is such a fun ride! Combat is great fun and with some nice depth. Platforming and puzzles are doable, so long as you have the patience to try and try again (in my experience anyway) An original take on a sorely left franchise and honestly thing this is one of my favourite games.
今年玩的最满意的一部类银,地图量大管饱,主线的跳跳乐难度适中偏上,收集除了那三个广为流传的其他的都不是很难(苦手玩家可以开游戏自带的跳过),也比较好做,小怪的模组也很多,看的出来用心做了,解谜设计的挺有意思的,主角拿到的技能也不错。不过我后面还以为能拿到时间回溯的技能呢可惜没有(指的是最终BOSS的那个长时间回溯)。 下面是个人见解的缺点:第一个是动作/攻击模组做的很多,但是地图以大量跳跳乐为主,没有围绕开发出的攻击模组展开个人觉得有点可惜;第二个问题是跳跳乐同质化,拿丁香的那个跳跳乐可以说又臭又长,单独拆开每一个都不难,但是需要大量背板,这种基础操作拼接的长距离跳跳乐也大量放在神之试炼里,重复操作多且长,如果是短小精悍的跳跳乐难度高一点也许我会更乐意挑战的。但是这部分不在成就里可以选做 总的来说这是非常优秀的一部类银作品,喜欢类银的玩家非常值得入手
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.