
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 18 → 10/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个类银手感,美术,演出都相当不错,剧情及格,地图标记贴心,个别跳跳乐难度上限偏高,优点远大于不足,地图体量和设计都非常不错,整体在同类型里是绝对是上乘!好评推荐!
我很不好去客观地评价它,就如同许多其他的UB游戏,可以说出很多做的不错的地方,可是唯独少了打动我心。也就是在我个人角度,它不好玩。游戏的亮点有许多,首先是画面,虽然称不上精致,但是在低成本云集的类银恶游戏里已经算得上人上人了,不过另说一句,我个人审美觉得主角有点丑,但是可能是波斯背景人种就是这样吧;再是手感,十分轻快,无论是打击、射箭还是跳跃,都做的十分干净利落,也没有很多浮夸、粘滞的刀光特效,可以说是顶级;再是音效和配乐,足以见大厂的富足。此外还有贴心的地图标记、难度简化等等便捷的设计。然而剧情高情商来说“复古”,低情商可以说是一坨,没有任何悬念的悬念,让人只想跳过对话。最后说我个人观点的游戏问题,从地图这个角度去讨论本质,游戏看似有地图设计实则没有,其实就是无数小关卡缝合成大地图再通过能力锁进一步组合成全图。说这种设计是类银恶的本质是浅表的理解,其缺陷本质在于其一是探索,地图分支不止是迷惑主线还有鼓励探索的作用,应当包括技能增幅、道具获取等辅助主线又不是主线关键的东西,而不是一点点钱或者石碑一段话;第二是地图分块内部切割,一块线路是埋伏追逐,下一块则是爬墙跳跃,而后又来一段解谜跳跃,没有很好的地图连贯性去说明这段路程的表达内容;第三是地图本身就是一种叙事,在探索过程中环境和敌人就说明了故事内容,并非需要用许多的旁边书卷去注解,而跑图的过程则在感受完几个跳跃关卡后就如释重负。因此发表一个奇怪的见解,其实整个游戏的内容是分割给许多团队再去拼凑的,最后战斗(尤其是boss战)和跳跳乐(更像是解谜形式的)等等组合成这个作品,因此显得松散不连贯,也因此我觉得游戏以横板闯关动作这种形式去构筑可能会更好,既然掩盖不住那就放任一个个跳跃谜题组成的关卡味。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ignoring the extremely valid complaint of having to use Ubisoft Connect, I think we have a pretty good game on our hands. My initial reaction was that it was very much a style over substance thing and while the game does try very hard to be as flashy as possible, you'll find that there is a lot of meat on the bone regardless. The map is reasonably big, the environments are varied enough and a lot of them make for pretty striking visuals. Combat feels nice and so does the platforming for the most part. Bosses aren't particularly hard but they're very cool and enjoyable regardless. There is unfortuntely a fair bit of bugs (mostly visual) like with any ubisoft game and it can definitely be very demanding or even straight up unreasonable with some of the endgame platforming challenges but overall I enjoyed it and can recommend it to any metroidvania fan, assuming they don't mind buying an ubisoft game.
The tightest platforming, the juiciest movement, and inspired environments. I can't believe i slept on this game. It's my current top reco for a metroidvania in 2026
优秀的类银作品,各方面做的都很好,像一段舒服的旅程 美中不足的是主线的boss难度太低,大概是萨尔贡的数值太高导致的
It's an OK story, with very smooth and fluid combat.
nice
好玩,战斗简单,跳跳乐有点难度
Juegazo. La única pega es que por compatibilidad ubisoft-steam no se registra correctamente el tiempo y los logros, porque le eché más de 50 horas.
its a good game if you like the metrovania type. Getting used to the controls take a little time (specially the parry system) but in the end the story and the graphics make this game a gem. Its not that long, you could finish it in a week.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $452.5K | 986 | 83% | $19.99 | |
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| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |