
Primordials: Battle of Gods is a pure 1vs1 strategy game where players rule kingdoms and build armies to war for ever greater power. One Will Rise, Many Will Fall.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrible game, very buggy, the 3 matches i played went as follows. Game 1. Stuck in loading screen for 15 minutes Game 2. Enemy forces had permanent shields so i could not deal ANY damage to them at all. Game 3. One of my Hero units became permanently stunned and stuck in place was unable to even compete with such a terrible bug. That hero unit also was being ignored.
It's a good game that still needs a bit of polishing, it can take a bit of time to get into a game, but it is good fun when you get one. While there is a significate amount of variety to the strategies you can use it does not feel overwhelming, and I did not feel too stressed with attempting to micro-manage three different heroes. Overall great game and cant wait to see what they do with it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game idea is fine, but the game itself is very buggy and unpolished. Primordials is basically a game which is trying to be like a 1v1 MOBA in a RTS style. The idea/concept of the game could be good. However, this ain't good at the moment. I did the tutorial and a match against the AI. In the match against the AI, one of my hero abilities is to give friendly units a shield which seemed to bug and they became unkillable. All 3 of my heroes were in the enemy base with my army but wasn't doing damage to the enemy home base and the game was bugging out as my army spawns further back in the lanes were jumping back and forth. Meaning they weren't moving anywhere. Fixed this by recalling all 3 of my heroes back to base, which then led to my army killing the enemy base in seconds. Basically, this game shouldn't really be released in its current state and I believe this should be obvious to the people who made it as well. I feel like this is a game where Early Access would really help it out but looking at the other reviews. Seems like this game was in early access but I don't know why it left early access.
I have tried to install on both epic and on steam the game says loading but never loads. Have let it sit for 20 minutes and just remains at loading please wait. Last update April 16, im guessing this is a dead game so just skip it!
can't even get the game to start
Game is shutdown will not load, dont install
Very nice game, deeply strategic, dynamic and not too micro dependent. I would recommend this game for TBS and slow RTS players. Pros: - Intersting and variative pick system and builds. - Dynamic in-game micro/marco choices, without too much dependency on exact timings - Short game session Cons: - lack of players in early acces (it takes a while to find a match) - lack of information on enemies upgrades during and after the game (you only see emeny unit types and tower upgrades, which limits your reactive play potential) + no replays, so if you lose - you can not see why does it happen - poor tutorial. Some of the games concepts are unclear, and it takes quite a lot of games to understand how they work (for example the main leverage to get influence advantage is focus on keeping your heroes alive for as long as possible)
There seems to be an issue with steam version that stops game from running. Steam tries to run "Primordials Battle of Gods.exe" while real name of executable is "Battle of Gods.exe". Renaming helps but this should be fixed in steam configuration.
Loading. Please wait... Ive waited 2.7 hours. Didnt help
I've played this game in a very early alpha and it has a great concept! It has potential to be an esport tittle, but it has to work on bugs and graphical glitches a bit. The game usually costed about 15 euros and it going free to play is the best move that it can take. I hope the best for the game and its future.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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