
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Most likely between $13.4M and $38.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $22.4M |
| PlayStation | $29.99 | 90% | — |
| Xbox | $5.99 | 88% | — |
| GOG | $5.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.69 on GOG · Mexico (−88%). Compare 38 prices in 15 markets →
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rip Arkane Austin
La primera partida es confusión absoluta, un caos, tuve que dejar de jugar a mitad porque no entendía nada. Es un juego que requiere un entendimiento de las cosas y una concentración quizá un poco por encima de lo que se pide hoy en día, pero una vez se entienden las mecánicas del juego se convierte en una aventura interesantísima y muy divertida que me estoy gozando como si no hubiese un mañana. Super recomendado para aquellos que les guste explorar y/o aventuras en el espacio. A mi personalmente me encanta limpiar todos y cada uno de los rincones de un mundo y este juego sin duda sacia mi adoración por la exploración, además de tener una historia que te dejará boquiabierto cada 30 minutos. Está muy bien ambientado, la inmersión es excelente, estás constantemente en tensión por si tienes que ponerte a luchar con alguno de los miméticos o fantasmas. Sin duda dentro de mi top 10. La única pega personal que le puedo poner son los momentos en los que hay que moverse en gravedad 0, luchar contra cualquier cosa así me resulta incómodo. Pero es parte del juego y agrega a la inmersión de estar en el espacio.
Better than Star Field.
omfg, this game is awesome mix of rpg and horror, which is itself a damn delicate pair of dice... when the first scene broke and I realized what was going on, I was all in until the end, and then played it all again, and then bought everything else packaged with it...
The combat isn't very good (a lack of enemy variety is where it suffers most), and I didn't like how the story was handled at all. This could have been a much better game.
[h2]Prey and Agnostic System Design[/h2] Immersive Sims rule, and I think a huge part of what makes them special comes from a design philosophy I call [b]Agnostic System Design[/b]. Instead of explicitly designing how two specific objects interact, you design their properties and let those properties overlap. Prey is full of this. With Mimic Matter, you can turn into a coffee mug and squeeze through a tiny gap. The gap doesn't know about the mug, and the mug doesn't know about the gap. The mug is simply small, and the gap is simply narrow. The same applies to turrets. They don't need a special interaction for “Morgan disguised as a coffee mug.” They identify threats, and a coffee mug doesn't qualify. GLOO doesn't need to know you want to build a staircase. It simply creates solid surfaces, and the player can stand on solid surfaces. Fire doesn't need a special interaction with oil spills; it ignites flammable things, and oil happens to be flammable. The systems aren't designed around specific relationships. They're designed around general properties. Chess works the same way. A pawn doesn't need a special rule for capturing a queen. It captures whatever occupies a square it can attack. The queen is just another piece satisfying that rule. A tiny ruleset creates enormous complexity because the pieces are agnostic towards one another. Most games design the threads connecting objects. Immersive sims design the pins: the objects, categories, and rules that allow countless threads to emerge. That's why Prey feels so different. The world isn't constantly bending itself around the player with scripted interactions. A coffee mug is a coffee mug. GLOO is solid. A turret detects threats. An oil spill is flammable. The game doesn't need to know what you intend to do with these things. It just needs to provide the rules and let you discover what happens when they collide. [b]You aren't designing every relationship; you're designing elements whose properties make relationships possible.[/b]
Awesome, awesome immersive sim, that for some reason went under the radar. One of the games that everyone should play at least once. Underrated gem. I will forever mourn Arcane's downfall. 15/10.
My goodness, this game. WOW. It is right up there with the original Systemshock 2 in creating a tight game world and letting you loose on it to find all its secrets. Combined with a delightful power curve and intriguing story, this was just an absolute blast. And whoever designed the intro / tutorial sequence, you actually had my jaw drop for a moment. Especially if some of the pieces fall into place later and make you go "Ooooooh!". Masterclass.
This is my favorite game of all time. Is a masterclass in emergent gameplay, art direction, cosmic horror and it's a ♥♥♥♥♥♥♥ blast. This game will reward you for thinking and paying attention. It's Dishonored + Alien and then some.
прошел прей. Блин на концовку зажали даже пару сраных роликов. Я так опешил от первой концовки, дескать "Втф, может она не основная?" Что прошел вторую концовку и там буквально вся разница в том что в монологе 2 слова поменяли указывающее как я завершил игру. И теперь я понял почему прей провалился. Не из-за дурацкого названия отсылающего нас к старой игре. А в недостаточности во всём. В игре мало "жира", мало крутых развлекательных моментов, мало персонажей, мало сюжета, мало боёвки, мало смысла в стелсе. Единственное что есть - это офигенный стиль и не плохая графика. В сравнении с их же дизонорд 1 он проигрывает в бэд ассости. Не говоря уже про второй, где всё выкручено ещё больше. Аркейн сделали крутую, роскошную песочницу, но забыли добавить песочка и детишек которые ковыряются в ней.