
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Most likely between $13.4M and $38.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $22.4M |
| PlayStation | $29.99 | 90% | — |
| Xbox | $5.99 | 88% | — |
| GOG | $5.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.69 on GOG · Mexico (−88%). Compare 38 prices in 15 markets →
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
명작이라는 소리에 뒤늦게 해봤는데 예상보다는 재밌었음 다만 길찾기가 생각보다 어렵고 진행상 왔다갔다 구간이 많은데 이런 진행이 싫다면 불호일듯 빠른 템포보다 슬로우 플레이 좋아하는 유저에게 추천 참고로 공식 한국어 미지원인데 특정 사이트에서 구입 시 배포하는 공식 한글패치가 있으니 검색해보고 사세요.
It's superbly fun. The gameplay, environment, storytelling, character writing, dialogue. All soaring remarks across the board. I'm especially impressed by how interwoven the lives of the NPC's are, and how by the end of the game I feel like I naturally learned a lot about each of them without even going out of my way. The NPC's lives really feel akin to games like Return to the Obradin wherein you're learning about what went on after the fact, and you're slowly piecing things together. This in tandem with a very stealth heavy game that emphasizes smart engagement over typical gunplay, makes this very very fun. My only real big criticism is that choices don't really matter and that the game just unceremoniously ends. There's no final boss fight. No big chase sequence. No waves of enemies you have to fight as you run down the timer of a bomb. You do a few final tasks, walk to several checkpoints, and then the game ends. And it especially doesn't help that no matter what you did, you always get the same ending. There's a lot of emphasis on not using alien powers, because you'll be giving up your humanity. And there are several humans throughout the game that are mind-controlled that you can go out of your way to free. Turns out doing any of these things only adds 1 additional line of dialogue at the end that amounts to, "You didn't have to do that. Thanks." Disappointing. It's a small blemish in what is an otherwise overall good game, but it really did leave a bad taste in my mouth as the final thing I am left with. Minor nitpicks: Alien powers all suck anyway. They don't do a lot of damage, and most of their utility only amounts to stunning very specific types of enemy for a few seconds. They cost too much energy. Whereas the one human ability Combat Focus basically freezes time universally, lets you attack faster, and removes all stamina requirements. Still a lot of fun. I got it on sale for about 5 bucks, so I certainly got my money's worth out it of.
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Very good and nostalgic
好玩
I've never been this afraid of chairs and coffee mugs in my entire life
Its just really, really good
剛開始以為有點悶,慢慢打出玩法、了解世界觀之後欲罷不能。
Don't ask me anything.I don't answer questions, PERIOD
A MASTERPIECE. Perhaps even a must-play game for everyone. It is criminally underrated by players. One of the few titles in the industry that gives you that irreplaceable sense of a true pioneer. Unfortunately, immersive sims are still a niche genre, and they just don't make games like this anymore.