
Take on the role of park manager and design the ultimate zoo for nature's greatest creations.
Most likely between $3.5M and $9.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $5.8M |
| Epic | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.09 on Steam · Russia (−80%). Compare 16 prices in 15 markets →
Reviews
Themes across 1043 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fluffy Dinosaurs 10/10
i liked the dino designs
jood jame
its a really good game, i kinda dont play the game anymore but when i do its very good and id reccomend it to everyone. too be honest even though it was made with unity its much better than any of the jurrasic world evolutions so yeah id buy the game if i were you!
pongan mas dinos patagonicos
Though still in early access, Prehistoric Kingdom proves to be one of, if not, the best prehistoric themed park builders. From the modularity and near endless possibilities in designing your own prefabs/structures to the wonderful landscaping tools and, of course-- the animals themselves. Just about every species featured in the game is beautifully reconstructed and true to our current understanding of each animal. Would recommend to anyone who enjoys park builders or simply enjoys dinosaurs. Be wary of how many creatures/structures you place on the map, however: I lost a recent save after 300+ animals were placed in the same saved game which caused the ever dreaded 'infinite load screen of doom.'
Prehistoric Kingdom is one of the most impressive prehistoric park builders currently available, especially considering the size of the development team behind it. What stands out most is the level of care given to both the animals and the building systems. The prehistoric species are generally designed with a strong emphasis on modern paleontological reconstruction, and they increasingly behave like animals rather than static attractions. Growth, breeding, social behavior, combat, habitat preferences, and environmental interaction all contribute to making the parks feel more alive. The construction system is another major strength. It offers a high degree of freedom and allows for detailed, customized zoos rather than forcing players into a small number of predefined layouts. For players who enjoy designing habitats, visitor areas, and realistic park infrastructure, there is already a great deal of depth here. The game is still clearly in development, and that comes with some drawbacks. Performance can become demanding in larger parks, some systems are still incomplete, and major features such as flying and marine reptiles have yet to arrive. Development can also be slow, which is understandable given the very small team. What keeps me positive about the game is that major updates generally add meaningful systems rather than simply increasing the species count. The developers seem focused on making the simulation deeper over time, and the game has improved considerably as a result. If Prehistoric Kingdom continues on its current path, reaches a stable full release, and expands into aerial and marine animals as planned, it has the potential to become the definitive prehistoric zoo-building game. Even in its current state, I would recommend it to anyone interested in prehistoric animals, zoo management, or detailed park construction.
i loved the detail and designs of the game and its animals would highly recommend to fans of sandbox zoo builders and dinosaur fans alike
Good game.
genialna gra realistyczna