
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Paragon.
MOBA maps are outdated... there’s no fair PvP when you get ganked out of nowhere by a fully buffed jungler... no, I’m not whining; I play that role often myself. On top of that, building for defense is pointless in this game; a character geared entirely for physical defense gets instantly killed by a full physical damage dealer, and the damage dealer doesn't take any damage in return.
VERY bad design in the ranking system prevents 5 mans from competing past diamond, effectively shooting themselves in their own balls and eliminating the possibility of esports / teams practicing together. Otherwise the game is fine. Needs a good amount of work still, but mostly pretty good.
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Concurrent players on Steam, sampled daily since tracking started.

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good
não vale a pena
PT/BR Bom Pra Caralho, começa com pouco Herói mas com facilidade você vai pegando novos, e mesmo os baratos são muito bons. O jogo monetiza com Skins muito bonitas e passe que dão mais skins ainda. Para que curte Gatcha de Skin, vai ficar maluco. ---PONTO NEGATIVO: Tuas primeiras partida vão ser contra bots, até pegar nível, mas tbm é bom que aprende o timing e a game play do jogo. Passada algumas horas, o PvP come solto como qualquer outro Moba! EN/ It’s damn good. You start with just a few heroes, but you easily unlock new ones, and even the cheap ones are excellent. The game monetizes through really beautiful skins and a battle pass that offers even more skins. If you're into skin gacha mechanics, you're going to love it. ---DOWNSIDE: Your first few matches will be against bots until you level up a bit, but that’s actually good for learning the timing and gameplay. After a few hours, the PvP action kicks into high gear, just like in any other MOBA!
Кривая игра во всех смыслах! Это убожество! Умения лагают и не работают корректно с момента выхода до сих пор! Игра постоянно лагает и вылетает из-за чего разработчик даёт автобан на 24 часа!!! Разрабы из Британии и запихнули в игру свой всратый вархаммер с новыми персами!!! Полностью сломав задатки Парагона!!! Анимации кривые, модели вырви глаз!!! Вы посмотрите на новый скин акробатичной и худой Синби!!! Это же позорище!! Как можно было сделать её настолько жирной и неестественной?!?!?! И так во всех новых скинах!! Нет нормальной цветовой палитры - одна кислотность, никакого реализма вообще!!! Ни духа Парагона ни музыки изначально не было, как и названия! Даже корейцы со своим корейским Оверпраймом вернули прежнее название! А тут даже русского не добавили! При том что ру-игроков всегда было большинство в таких проектах!!! Разрабы идут по тем же самым граблям, что и все предыдущие, даже ничего не меняя !!! Но учитывая что они из Британии и то, что там сейчас творится - эту игру они явно закрывать так скоро не захотят ахаха Игра остаётся на рынке исключительно из-за кросплатформенности!! Игроков с ПК в любой катке всего пара человек - остальное плейстейшены! А иначе давно бы закрылась от релиза! ахаха Мой вам совет, как от фаната Парагона - это НЕ ПАРАГОН !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Это СЛОУ МО с тупейшей тимой разрабов!!! Таких кривых уважать не реально! Я играл в неё только исключительно из-за Парагон-составляющей, но после банов из-за лагов игры, больше не хочу, это уже перебор!!! Я наивно надеюсь, что появится команда разработчиков, которая сделает достойное воскрешение этой исключительнейшей и недооценённой игры! Но с этим мусором у меня всё!
Very fun
best game ever
:D
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.