
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un MOBA dinamico en 3D con verticalidad. Eso lo cambia todo. No es un mapa plano. Todos los personajes son versatiles. Y han agregado ETERNALS aparte de los AUMENTOS que hacen más verstiles y cambiantes tus builds. Puedes elegir entre hacer más daño pero también, recibirlo, o ir a la segura con recuperación de vida, daño magico, daño verdadero etc. El cielo es el limite.
The only MOBA I have ever played from Paragon to here its fantastic.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 571 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love this game
JOGO É BOM BOA MECANICA , GRAFICOS ÓTIMOS , PODIA ESTAR MELHO NA QUESTÃO DE OTIMIZAR O GAME , TEM VARIOS TRAVAMENTOS E FECHAMENTOS INESPERADOS DO GAME . VALE A PENA AINDA DESDE QWUE NAO PIORE
Как и во многих соревновательных MOBA-играх, здесь высок уровень агрессии со стороны союзников. Новички часто сталкиваются с давлением из-за малейших ошибок на линиях или неправильного выбора предметов.
+Easy enough to learn +Fast queues depending on server (NA only really) +Good framerate and optimisation, unlike league of ♥♥♥♥♥♥♥ -Queues eventually fill you into bot games if they don't find anyone after some random amount of time (maybe 5 minutes?). -Game is dead on most servers (especially OCE) -You can do all the work in the world and play for 30 minutes only to have your team be a bunch of dribbling mongoloids and lose the game -half the games have somebody disconnect and it doesn't really matter -get chat banned randomly sometimes for 'false positives' -roster size is very small so you're going to run into the same matchups and end up playing the same people over and over -no logical way to tell whether you'll win or lose a fight. Levels don't seem to matter, xp doesn't really seem to matter, items may be the only thing that matters so you'd better build correctly -team chat is ♥♥♥♥♥♥♥ stupid, you have to turn it on in options so most people don't even see it or use it, so you can be sitting there typing to nobody -to surrender you need 5/5 votes, even 1 'no' vote means you're staying in the game. It doesn't even have to be a 'no' vote, I've seen a game with 4 'yes' votes and one person who was afk and it still didn't count as a surrender
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yeah its fun. My Favorite MOBA but it can be improved.
I used to play smite and I'm not the best at MOBAs. The learning curve is still a little steep to me but the games are fun and more and more is getting added. Learning all the characters and items definitely takes time. Patches have ups and downs. The devs want to hear feedback from the community and the graphics are decent. Plus it's free so you might as well give it a try if you haven't!
This is by far the most unbalanced ♥♥♥♥ the world has seen. Some champions just dominate the whole map by not even hitting something while other champions struggle to kill a single minion wave as adc. While i o like the look of the game the inbalance makes this game unplayable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 15 | 67% | Free | |
| $0 | 95 | 75% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | 70% | Free | |
| $0 | 0 | — | Free |