
The tactical depth of a hardcore MOBA meets the explosive verticality of a third-person shooter. Master unique heroes, dominate the lanes in 5v5 combat, and join over 2,000,000 players in the ultimate free-to-play battleground!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mash'Allah
thumbs down
It is a good game with more development on the way. I've been playing for 10+ years now. The only downside is the player base needs to grow & players need to learn the MOBA style of gaming.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the creators wont balance any characters that are broken (eden) they fix ♥♥♥♥ that is not a problem, my guess is they watched ubisoft to closely. eyes wide shut.
Gra wygląda tak, jakby ktoś wziął Paragona, wrzucił go do blendera razem z paczką żelków, farbą fluorescencyjną i stwierdził: „No, będzie git”. UI świeci się jak choinka w Tesco, a po pięciu minutach człowiek nie wie, czy gra, czy ma atak epilepsji. Konsolowcy z auto‑targetem? To jest dopiero kabaret. Czujesz się jak w zoo — oni naciskają jeden przycisk, a gra robi resztę. W tym tempie następny patch doda im opcję: „Gra sama wygra mecz, ty tylko siedź”. Całość to tania podróbka Paragona, taka z bazaru, gdzie sprzedawca mówi: „Panie, prawie jak oryginał”. No nie, nie jest. Paragon był jedyny, a to jest jak jego młodszy brat, który spadł z łóżeczka i nikt go nie złapał. Nie polecam, chyba że lubisz chaos, kolorowe migotki i wrażenie, że ktoś zrobił grę w PowerPoincie.
I've logged 1,158 hours in this game and I am about done with it. Toxic players run around without any real consequences, and that alone says a lot about how this game is managed. You get frustrated when teammates AFK, refuse to leave base, or just run around doing nothing, but the second you say something about it in chat, you're the one who gets banned. Instantly banning someone from chat without reviewing the full match context says a lot about how the devs handle moderation. They have keyword filters that get you instantly banned for profanity, as if voice chat isn't already full of people saying far worse. And banning someone from chat doesn't stop them from making new accounts the moment they're banned. You'd think the devs could find a way to flag the same IP creating account after account, but apparently not. From the constant toxicity to the constant crashes, this game is mid at best. Back when it was Paragon, you barely had these crashes or the whiny, entitled behavior you see now. On top of all that, there's no real long term reward for sticking with this game. After 1,158 hours, I have nothing to show for my time that makes me want to keep going. I'm about done. I'm deleting it.
爛遊戲根本不平衡
paragon in the prime great begginer moba
Recomendo muito, gameplay fluida e muito dinamica.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.