
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aburrido
fun game
top
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me when I first started playing LOL
I played this game on Playstation when it was Paragon. I liked the game then. Though it suddenly vanished. I was pleasantly surprised to see it resurface. It has a lot of traditional MOBA aspects, which is nice. Along with some hero shooter aspects. the gameplay is definitely slower then say Overwatch, but is more deliberate and strategic in nature. The abundance of heroes to choose from is nice as well. It gives you a nice choice on how you would like to play, with a variety of unique styles and in depth customization. I have not ad the time to go thorough experimenting yet. I have found a couple of heroes I enjoy. I do like that there is also a practice arena to test build ideas on. That is something that not a lot of games I have played in this genre have had.
Just like any moba, you are boosted or held back by your teammates. I enjoy the 3rd person pov. My gripes with the game is the massive imbalance in characters and items. I wouldn't be tooo upset about the character imbalance if there was a better ban system. In ranked only 4(max) characters can be banned however, at any given patch 8+ characters are BROKEN. Depending on the meta certain classes are obsolete and rendered ineffective. It also feels like omeda is tryna to be so innovative in the moba genre which is fine but there is plenty to fix with what they have they add eternals and all but we cant get position queue. Every game is a fight for my main position and while being versed in all roles is highly recommended this could easily be mitigated if the game had position queue. The servers are often crashing and lagging. This often results in dropping from a game and getting massively punished for being "afk" Once again I only complain since the banning makes no sense. Call someone a b**** and get reported you may get a ban (most likely not) drop from a game for 5 seconds or dont move in a while...banned for an hour. This brings me to my final point that the community brings this game down and truly is the lower tiers. Diamond and up lobbies seems to be rather chill and teamwork oriented but the lower elos is very toxic, self centered, selfish, and incapable of learning. As soon as someone dies ONCE they blame jg or support and feed walking down the lane. honestly brings the enjoyment down. The only way this game is truly enjoyable is if you by the grace of GOD get good randoms or you 3+ stack. all in all its a moba...we all know what we're getting into whether its pred, smite, lol, etc.
Between crashes or lag, I can't seem to find any good settings to make it run consistently on a 2060. Getting dcd and your lanemate just face rolls and pushes the lane so they feed and you cant catch up till they rage quit sucks so bad. You cant earn skins and theres so much mobile dna built into it. Admittedly better than Paragon's pay to win but there is a vacuum of joylessness here.
Yes
i love you
Matchmaking has more impact than any player, I hoped everyone in the reviews was overreacting, they are not, it is trully bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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