
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is some clunk to it despite it being nearly two years old at this point. Not a fan of how some skills like Serath's ascend limit travel distance regardless of where you cast them, like why even put high ground in the game if it doesn't let me plunge farther? Still getting used to a couple oddities compared to other MOBAs I've played, such as seemingly no one but jungle taking out camps before handling the first minion wave, but a lot of the differences are a refreshing change of pace for someone returning to MOBAs. Currently enjoying the slow TTK in my newer player lobbies. It's exactly what I expect in a strategic and tactical genre such as this.
Uma BOSTA, tomei um ban sem motivos
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good entertaiment
chevere pe como el lol
game for idiots crashes everytime
90% of players are toxic They desconnect and invade your lane and stay afk and steal kill and more! Nice graphics! Nice gold system! Cool Heroes! Best combat! But i hate this game because toxic players and i quit!
MOBA maps are outdated... there’s no fair PvP when you get ganked out of nowhere by a fully buffed jungler... no, I’m not whining; I play that role often myself. On top of that, building for defense is pointless in this game; a character geared entirely for physical defense gets instantly killed by a full physical damage dealer, and the damage dealer doesn't take any damage in return.
Trèèèès bon retour du jeu juste rendez le plus visible la boutique les stats etc plus ludique aussi c'est vachement raide je trouve sinon masterclass un retour attendu et très bon
It's Paragon.
having played Paragon, and finally getting it back, after epic dropped it in favor of fortnite, i gotta say that im happy with the direction they are going with it. As many online multiplayer games, the only thing holding this one back is the community. A bunch of self entitled whiners, but you will run into decent level headed folks. i also have put in over 1500hrs into the game. just switched to pc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 15 | 67% | Free | |
| $0 | 0 | 75% | Free | |
| $0 | 0 | — | Free | |
| $0 | 103 | 70% | Free | |
| $0 | 0 | — | Free |