
Embark on an epic adventure in Pre Dusk, a 2D action platformer. Play as a small kid exploring a dark world, acquiring new skills and abilities with each level. Battle fierce bosses and navigate diverse environments. Get ready for a thrilling and challenging journey!
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About
Embark on a thrilling adventure in Pre Dusk, a captivating journey into darkness. Play as Ray, a determined youth escaping his grandfather's mysterious home. Master weapons and abilities like gliding and grappling to overcome challenges and foes. Uncover secrets, interact with intriguing characters, and navigate diverse environments.
The world of Predusk is rich with its characters and natural diversity where each level brings new visual experiences and gameplay challenges.
- Use multiple weapons
- Unlock new abilities at every level [Gliding, double jump, Grappling, Crossbow]
- Explore the natural diversity
- Classic side-scrolling action, with all the modern art style.
-Fight your way through dozens of creatures who want to stop you.
- explore secret rooms.
- The controls are simple and accessible - simply jump, Attack, Swim, and double jump, Where you can use your controller for the best experience.
- Talk to different characters and face difficult challenges.

Each aspect of the game art and characters is hand-drawn with passion and regard to the world and lore of the game.


Explore a haunting black and white 2D world filled with dark caves and face off against a fearsome crow boss in this intense platforming adventure

Brave the icy depths of Brain Freeze, a cold blue level filled with stunning landscapes, treacherous ice caves, and challenging enemies in this action-packed adventure.

Step into the misty and mysterious Foggy Forest where you'll encounter weird characters, battle a formidable tree boss, and conquer diverse platforming challenges in this green forest game level.

Jump into the dangers of the Savage Sands, a sand desert level filled with ancient castles, tough platforming, and fearsome sandworm enemies, in this exciting adventure.

In the final showdown at Castle Rain, you'll face the game's most powerful character and his formidable castle guard enemies while navigating challenging platforming in this intense last level.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
"10/10" - IGN Best Game Ever
[i]Progression du jeu : Découverte (20min)[/i] [hr][/hr] [b]NOTE GLOBALE[/b] ❤️🤍🤍🤍🤍 Je sais bien que j'ai testé que 20min mais là franchement... C'est p*tain de mauvais ! On voit bien que c'est un projet d'une personne inexpérimentée, et qu'il y a mis de l'effort. Mais il y a tellement de défauts, de problèmes, de bugs que c'est impossible de rentrer dedans et d'y jouer sérieusement. Il manque vraiment une vraie équipe et de l'expérience... [hr][/hr] [table] [tr][td][b]Gameplay[/b] 🤍🤍🤍🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Malheureusement pas grand chose... [/td][td][b]👎[/b] - Des bugs de collisions. - Des problèmes de maniabilités. - Une lecture pas du tout intuitive. - Beaucoup de petites erreurs de codages. - Des problèmes de menus. - etc... [/td][/tr] [tr][td][b]Histoire[/b] 🤍🤍🤍🤍🤍[/td][/tr] [tr][td] On sent bien qu'il y a quelque chose mais là... C'est incompréhensible. Au-delà du problème de traduction, il n'y a rien de logique. Pourquoi on habite dans un village loin de son grand-père séparé par des dangers mortels ? Pourquoi notre grand-père s'inquiète pas de notre fugue ? Pourquoi des PNJ font mines de s'inquiéter mais nous envoie à la mort ? Pourquoi notre mère pleure au début mais nous abandonne ? Pourquoi l'enfant fugue juste parce qu'il s'ennuie ? Tout est à refaire. [/td][/tr] [tr][td][b]Graphismes[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Seul réel travail. - C'est un style un peu dépassé et débutant mais le dev a réussi à rendre ça globalement correct. [/td][td][b]👎[/b] - Beaucoup de problème de lisibilité. Savoir quoi faire et comprendre ce qu'on voit. - L'écran de mort... - Une UI à refaire... [/td][/tr] [tr][td][b]Musique/SoundFX[/b] ❤️🤍🤍🤍🤍[/td][/tr] [tr][td][b]👍[/b] - SFX minimum requis. [/td][td][b]👎[/b] - 9 Musiques libre de droit (5 + 4 de boss) en tout et pour tout... Ca tourne très vite en rond... - Problème de curseur de réglage de musique xD [/td][/tr] [tr][td][b]Prix[/b] ❤️🤍🤍🤍🤍[/td][/tr] [tr][td] Je comprends qu'il y a du travail et du temps de consacré. Mais en tant que je vidéo abouti, et en le comparant avec d'autres oeuvres... Pour une personne sans expérience je trouve ça gonflé de le vendre... Je comprends qu'on ne puisse pas être d'accord avec mon point de vue, mais selon moi ce projet ne devrait être que gratuit au vu de la qualité finale. [/td][/tr] [/table] Vidéo Youtube de mon test : https://youtu.be/9ucyRmlwNL0 [i]Cette évaluation ne reflète que mon point de vue sur le contenu et le temps que j'ai consacré au jeu. Il n'est ni objectif, ni absolu.[/i]
This game is ♥♥♥♥♥♥♥ fantastic
I hate to be the first to post a negative review and ruin that sweet 100% score but there's a slew of issues that prevent the game from deserving the score imo. Pre dusk just didn't cut it for me, so i can't recommend it in good conscience hence the negative review. I'll disclose the issues both for warry buyers and also as feedback for this developer as it is their first project. The main thing that's problematic in this game for me is the difficulty curve. The game has a good and gradual increase in difficulty throughout the first 3 levels and up till that point i was gonna recommend it but that all changed in the 4th level. Suddenly the game just spiked with these 2 minute long sections of tight jumps on a timer paired with unfun mechanics. This game does the instant kill spike pits/walls which is doable in most levels but in the 4th level the gaps between the spikes are tiny and jumps suddenly require near pixel perfect inputs. Where i was breezing through the game at a steady pace initially i just hit a wall here. I don't want to make it sound like a skill issue as most of the steam discussions also mention this 4th level, so i'm not alone here. The 5th level isn't equally bad but still far from perfect. The final boss is also a huge jump in difficulty whereass previous bosses were fair and even quite fun. I gave up here and watched the ending on youtube since i was already fed up with the game at this point. The game's lenght would normally be a bit of a problem but i'm glad it ended there as i was getting fed up with the game at this point. The level design just wasn't fun anymore at this point with too many instakill mechanics. The levels were also very random from an immersion point of view. From a swamp straight into a dessert and right back into a rainy castle. The whole game felt inconsistent due to this, as did the story. The writing was very poor even putting some context in brackets as a 4th wall break in one of the dialogues. This completely pulled me out of the experience and what was there just wasn't very good. It's pretty generic and some things come out of nowhere like at the very end where [spoiler]a character died because reasons?[/spoiler] There's also this whole talk about some secret that the MC sets out for but then he suddenly looks for his parents after some random NPC told him about that? It's just bad and there's no payoff or satisfaction from the narrative. The combat did give some joy especially the earlier bosses but there's still issues with feedback both visually and audibly. Speaking of audiovisuals the game's music is pretty solid albeit generic. Sound effects are good and the artstyle is also nice despite being basic. It gives some limbo vibes, especially in the 1st level but later levels remind me more of Feist. Unlike feist though the controls are not as responsive. The character does react almost instantly most of the time but other times it doesn't do what you want it to, especially the super jump (glide + double jump) which doesn't work sometimes. There's also a very apparant issue with input buffering where if you press jump while in the air or falling your character will immediately jump again once you hit the ground. This can make you bump your head into spikes or cause other annoying problems. This also inputs if you die, so as soon as you respawn you will jump. The last one isn't annoying but it just shows that this is a prevelant issue and easily identifiable. What's also identifiable is the fact that this game's file size is absolutely huge despite the basic art style and short lenght. At 16+GB this really should not be the case for a game of this sort. Some optimization in this regard is definately recommended for future projects. However credit has to be given where it's due as the performance and load times were superb. Appart from the input buffering issue (which feels more intentional by the dev as a mechanic) there's no real bugs either. So on a technical level the game is well made. Then finally there's the price and for this price one really can't complain. I would have recommended it despite how basic the story and gameplay is but that difficulty spike is just too much. Try to set up with some playtesters for your next project to help identify these sort of things.
Fun game with challenging levels. 10/10
this is a precious game! stunning visuals outstanding and challenging gameplay and really good story 10/10
Good start
i love the art and the gameplay is cool
I've thoroughly enjoyed playing this game. It's incredible that it was developed single-handedly, and even more impressive considering it's the developer's first game. I'll try to provide a detailed feedback once I've completed it.
I enjoyed my time playing this game, beautiful graphics, good action really loved the game's experience Wish to see more additions on it in the future ( Death counter/ speed run mode/ character skins/ chapters select once we finish the game ) Really worth it buying the game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.