
Online players try to outsmart each other in a verbal battle of wits. Players will be paired up against others as they try to trick each other into saying a secret word.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
really love the game but could do with a report system for those who click that they dident say the word when they did
No players - never even had a chance to try it. Don't waste your money.
Great concept, but it needs a bigger player base
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 29 reviews with recorded playtime.
Bought, sat waiting for 30 minutes, refunded.
The game isn't really prank calls at all, its a game of baiting people into saying a keyword. There are no players you'll just be sitting on a "waiting" dialogue box for a considerable amount of time. No one is playing this.
as someone who likes comedy night, this game is ♥♥♥♥♥♥♥ garbage.
The concept is simple and fun: You are in a call with someone and both of you have a word that you must make the other one says. That’s it. You are free to choose how you want to make your partner say that word. Your characters are customizable and there is a big choice of heads, hairs, eyes, etc. The only negative aspect: This game needs a bigger player base. But it is super fun to play with friends. The price is justified. Enjoy!
neutral - couldn't get a caller might to do on a friday night or on stream
overall alright.
This game was amazing on Xbox Indie Games back in the day. Recently I found it here on Steam and excitedly purchased it, but as I hoped would not be the case, nobody else plays this game, thus rendering it useless. If the servers were populated, this game would be awesome.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 149 | 89% | $4.99 | |
| $4K | 33 | 88% | $4.99 | |
| $0 | 234 | 82% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 15 | 73% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 60 | 72% | $0.99 | |
| $1.3K | 63 | 78% | $0.99 | |
| $1.3K | 54 | 74% | $1.99 | |
| $1.3K | 79 | 92% | $0.99 | |
| $1.3K | 65 | 100% | $0.49 | |
| $1.3K | 66 | 65% | $0.99 |