
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Most likely between $32.3M and $91.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 97% | approximately $53.8M |
| PlayStation | $59.99 | 96% | #90 |
| Xbox | $59.99 | 96% | — |
| Nintendo | $47.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.94 on Steam · China (−33%). Compare 32 prices in 15 markets →
Reviews
Themes across 3268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is overhyped, boring, and repetitive. I feel misled by the other reviews (97% positive) and disappointed. The story is boring and simplistic. There is nothing new, fresh, or interesting. Don’t get me wrong - the game is mediocre, or just okay. If this is your first game ever, you might like it. I will no longer rely on Steam reviews to judge games.
I went into this game pretty much blind, no idea of the story or combat - Here's my review, Spoiler-free. I've never seen an announcement of the game before either. The only things I knew this game was positively received and that it had SOME sort of 'caring' and protective edge aspect to it, didn't know how or what. But a concept like that is something I really love in stories and games so I gave it a go. That being said I was super suprised about the combat style....hacking maze with powerups?? I thought at first it would be a little chaotic, how to mix this with high combat. But it worked out really well. The switching between hacks, the robot exploding open and going back to shooting is oddly satisfying. In terms of story, it's a tiny little predictable but it doesn't matter since I think the way it was told was really well and interesting. Although I personally had a lot more fun and focus with the combat than the narrative haha (The last bosses however felt a little too easy, since I was pretty powered-up from collecting a lot of things and upgrading - I played on normal difficulty though, but even so. Everything else was really spot on with the balancing) The way they portray Diana as a 6-year-old was done very well too. I think a lot of games press too hard on a child's personality, a result that they can become cringe and annoying, dont want to connect with it. But Pragmata was made in mind to create an intensive bond with Diana, create a friendship that finds the perfect balance between "shouty child" and "Wholesome and cute" - just perfect honestly. After all, she's just curious but also wants to help to the best of her abilities and that's just awesome how they designed her. Sooner or later, I did everything in my power to find every REM in the game, other hidden items too but...REM's were my absolute priority, just because I wanted to see her reaction and happiness. There are some really touching moments.... Ultimately, I hated that the game ended as it almost felt like a goodbye when I closed it xD feels weird...but sad as well. I hope to see more of this IP. It's really well done in every way. 9/10
Man kann sich nur den meisten anderen Kommentaren einfach anschließen. Es ist einfach ein sehr gutes Spiel mit einer sehr guten Story. Capcom entwickelt einfach großartiges Games derzeit =)
Я прошел эту игру... За примерно 15 часов. Еще пару часов потратил на дополнение которое не закончил. Это было драйвовое и веселое приключение. Если коротко - рекомендую к прохождению. Ведь уникальная механика заставляет напрячь мозг и реакцию, что бы освоить её и успешно проходить уровни. Мне понравилось это ощущение. Геймдизайн уровень дает хороший "поток" во время исследования и интересные испытания. Можно прям "пролетать" уровни, успевая исследовать окружение, драться с противниками и слушать диалоги героев. Взаимодействие между персонажами интересное и веселое. Хотя кому-то активное дитя может надоесть) Мне ненадоела - она милашная. По итогу, если хотите уникального экспериенса по механикам, то оно того стоит. Сюжет - на троечку. На нём можно просто отключить мозг и сконцентрироваться на геймплее и диалогах. Хотя кое где имеет неожиданные повороты. Описывать не буду, что бы не спойлерить. Момент с секретной концовкой был не очевидным совсем. Но она есть если что.
[b]射击、解密加一笔画,还有养女儿玩法; 这种组合挺新奇好玩的,加上高成本制作,不高的难度,玩起来比较休闲欢乐;CAPCOM创新和技术能力现在真的强悍; [/b]
best game for someone who wish having a babygirl
First off, the combat might not be for every one. It's fun, but can be fatiguing, especially at the start. It gets better though once you get stronger. Other than that, great game! Short and sweet. Ultra polished, well optimized, and beautiful. Combat is unique, but fun and satisfying. Diana and Hugh are great characters! <3
Loving the game with it's story, environment and combat. With every return point I would go back to the shelter just to hear more of the dialogue between Hugh and Diana. Those plenty of those, super cute interactions! The environment, especially the last area with the corruption surrounding the place. Find myself looking at the for a good few seconds. The combat is good. Not too complex, should use the secondary weapons you pick up unlike me who was too scared of using and running out of its ammo as you'll get more with each room The training sims are a nice challenge to do. I've manged to 100% them some how. Would recommend trying to 100% the game as I am trying to do so myself.
卡普空你一定要给我出续作或者DLC啊!!!!
It’s not often you come across a game where every aspect deserves the highest praise. The gameplay, the story, the music, the emotional impact — all of it deserves the highest praise, and this is perhaps one of those games whose adventures will stay with you for years to come. Would I recommend it? Hell yes, yes, and yes again. Find the ocean, Diana!