
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Most likely between $32.3M and $91.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 97% | approximately $53.8M |
| PlayStation | $59.99 | 96% | #90 |
| Xbox | $59.99 | 96% | — |
| Nintendo | $47.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.94 on Steam · China (−33%). Compare 32 prices in 15 markets →
Reviews
Themes across 3268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pragmata is a visually stunning game that leaves a bittersweet feeling due to its short duration and specific technical issues. The narrative is fascinating, but ends way too early. It definitely lacks extra content, such as finding Hugo's companions or exploring Hugo finding a battery for him self. Graphically, the game is absolutely brutal on High-End PCs and the design of the girl is incredibly well-made. General performance is excellent, but DLSS is completely broken. Enabling DLSS turns the game into a countdown for a crash, so I had to disable it entirely to play safely. The PS5 DualSense controller works well with good feedback, despite a slight lack of overall compatibility. Combat starts strong with great early weapon progression, but by the end, the gameplay becomes quite repetitive and the final bosses are predictable and easy to read. Ultimately, paying 60 euros for just 10 hours of gameplay feels too expensive for the content delivered. It is a great experience, but you should buy it on a sale. Final score: 7.5/10.
前期确实是左右脑互搏,习惯之后就习惯了,至少不会手忙脚乱了。中期渐入佳境,玩的会比较顺畅,后期就看个人能力了,打不赢可以调难度。地图设计优秀,有很多出人意料的地方,隐藏墙也不太好找,全收集的玩家需要仔细摸索。最后,戴安娜真是太可爱了,谁不想拥有一个这样实力又强,又善解人意,又可爱到爆的女儿呢!
WALLAH TS IS PEAK ASF
一起去看大海吧,戴安娜
10/10 Dad simulator
This game is overhyped, boring, and repetitive. I feel misled by the other reviews (97% positive) and disappointed. The story is boring and simplistic. There is nothing new, fresh, or interesting. Don’t get me wrong - the game is mediocre, or just okay. If this is your first game ever, you might like it. I will no longer rely on Steam reviews to judge games.
[b]射击、解密加一笔画,还有养女儿玩法; 这种组合挺新奇好玩的,加上高成本制作,不高的难度,玩起来比较休闲欢乐;CAPCOM创新和技术能力现在真的强悍; [/b]
Jogos como este, são peças raras, tal como foi Resistance, The Order 1886 e Killzone 2 (PS3) Vale cada centavo investido.
I went into this game pretty much blind, no idea of the story or combat - Here's my review, Spoiler-free. I've never seen an announcement of the game before either. The only things I knew this game was positively received and that it had SOME sort of 'caring' and protective edge aspect to it, didn't know how or what. But a concept like that is something I really love in stories and games so I gave it a go. That being said I was super suprised about the combat style....hacking maze with powerups?? I thought at first it would be a little chaotic, how to mix this with high combat. But it worked out really well. The switching between hacks, the robot exploding open and going back to shooting is oddly satisfying. In terms of story, it's a tiny little predictable but it doesn't matter since I think the way it was told was really well and interesting. Although I personally had a lot more fun and focus with the combat than the narrative haha (The last bosses however felt a little too easy, since I was pretty powered-up from collecting a lot of things and upgrading - I played on normal difficulty though, but even so. Everything else was really spot on with the balancing) The way they portray Diana as a 6-year-old was done very well too. I think a lot of games press too hard on a child's personality, a result that they can become cringe and annoying, dont want to connect with it. But Pragmata was made in mind to create an intensive bond with Diana, create a friendship that finds the perfect balance between "shouty child" and "Wholesome and cute" - just perfect honestly. After all, she's just curious but also wants to help to the best of her abilities and that's just awesome how they designed her. Sooner or later, I did everything in my power to find every REM in the game, other hidden items too but...REM's were my absolute priority, just because I wanted to see her reaction and happiness. There are some really touching moments.... Ultimately, I hated that the game ended as it almost felt like a goodbye when I closed it xD feels weird...but sad as well. I hope to see more of this IP. It's really well done in every way. 9/10
Ograny przeze mnie tytuł jest mega godny polecenia. Fabuła mega dopracowana a także ciekawa co jest na wielki plus owej kosmicznej przygody na księżycu... Moje klimaty. Sam gameplay nie jest upierdliwy i jest bardzo intuicyjny co uważam, że samo granie staje się przyjemnością a nie mordęgą. Mała pragmatka (tak jak u wszystkich), znieczuliła moje serce i czułem się jak ojciec. Polecam serdecznie, ponieważ żadne słowa nie opiszą jak dobrze ta gra jest zrobiona. Trzeba samemu pograć aby stwierdzić :p