
You've been called out in the middle of the night to fix an Emergency Generator. Not a great start to the evening.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Un simulador realista del juego del calamar.
POWERTRIP is a mostly asset flipped first person 3D platformer where you're kidnapped and must perform a few platforming obstacle courses so you can get set free. Ok. Most of the assets in the game seem to be stock assets that are used uncredited, although the game does feature some amusing voice acting as you get berated every time you screw up. That part was kinda funny. The rest of the game isn't anywhere close to what might be called enjoyable. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls and game handling are notably very floaty and imprecise. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing or polish done. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. The game contains stock/store assets and other packages, but the "developer" here hasn't credited the people who actually did the work for the game. While this isn't necessarily against the license for the use of those assets, claiming the work of others as your own is unethical. POWERTRIP is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
The game is worth about $0.25. The controls weren't tight - If you pressed a key, it was delayed when you released it, so you would very easily fall off of platforms during the parkour section. The sneaking section was not a sneaking section, and also was RNG based, making it extremely difficult to make progress. Constructive criticism? Perhaps making a clicking timer so the player will know when it's about to turn back on, even if the amount of time between the lights turning on was randomized. The voice acting was flat, and more lines were really needed to keep my attention. Have fun with the VA! Don't just have the lines repeat every time you die. Subtitles would've also been nice for people with hearing problems. In your cutscene at the beginning, the music drowns out the narration. If the controls worked properly, I would've beat the game in about 10 or so minutes. It is incredibly short, and I would recommend coming up with different assets between levels. 2/10
极其考验心态,颠覆恐怖游戏概念,尽量让不听话的弟弟妹妹玩,比心
solo jugué 6 minutos y me caí del mapa, es un juego barato que ni vale la pena, controles malisimos, toco espacio para saltar y salta 2 veces en vez de una, cuando dejas de tocar el boton de caminar (w) sigue caminando por 2 segundos mas, no vale la pena ni aunque cueste 4 pesos
The controls are terrible, which is a pretty big problem for a platform game, and the stealth part is just stupid.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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