
Potion Knight is an intense and up-tempo first-person shooter that combines the need for speed with tactical potion throwing. Set in the harsh snow ridden village of Cronenberg where an unorthodox alchemist has been fusing animals with weapons to fight under his command.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Potion Knight is a first person 'shooter' with intense and up-tempo elements. This game combines the need for speed with tactical potion throwing in this endless satisfying yet chaotic fast runner and faster slider experience. Set in the coldest days of medieval times in a harsh snow ridden village of Cronenberg. A place where every creature is out to steal that last bit of warmth out of your body. Your goal is to defeat all enemies and kill the corrupt alchemist to free Cronenberg from its grasp.
Step into the cold, wintery world of PSX inspired graphics filled with strange and unsettling enemies straight from the ‘illuminated manuscripts of old’ and try your hand at conquering this strange menagerie. Luckily you can kill these gut-wrenching creatures with your trusty weapon, the ancient art of alchemy! Throw potions at the right enemy or get faced with the consequences if you throw the wrong elixir.
Made for everyone who wants to play challenging levels that are procedurally generated to make every run different from the last.
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Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's an interesting game. I just found it rather empty, lacking interaction with things, and the final boss isn't difficult, which I believe is the chosen one. The game has potential, though.
Potion Knight is, as the description suggests, an up-tempo, first-person thrower with clever procedural generation. It’s fun, sometimes stressful, and you can aim for a better score each time definitely worth a try. Edit: They added achievements... Goated.
Snow is wayyyy too blinding alot of the time and the game doesn't really feel responsive with no sound indication on hits
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! It has a lot of potential for the future.
no hit or sound indicators no clear explanation on what each color potion does.
fun
Potion Knight, hız ihtiyacını taktiksel iksir atma ile birleştiren, yoğun ve tempolu bir birinci şahıs nişancı oyunudur. Oyun, alışılmadık bir simyacının hayvanları silahlarla birleştirerek kendi emri altında savaşmalarını sağladığı, sert karla kaplı Cronenberg köyünde geçmektedir.
Fun game! Leaderboard would be fun!
Potion Knight is a strange little first person action game that caught me off guard because it mixes fast movement with throwing potions at enemies. I am in the snowy village of Cronenberg, where an alchemist has been turning animals into horrible weaponised creatures. My job is to fight through the village, survive the different areas and eventually take down the corrupt alchemist. The whole thing has a very weird medieval fantasy feel, and I like that it does not take itself too seriously while still making the enemies look genuinely unpleasant. The movement is probably what I enjoy most. The game is built around moving quickly, sliding through areas and trying to stay ahead of the enemies instead of standing still and shooting everything. That gives the combat a much faster feeling than I expected. I have a normal weapon to use, but the potions are where the game gets interesting. I have to throw the right potion at the right type of enemy, so I cannot just mindlessly use the same attack against everything. Getting a few enemies together and dealing with them while constantly moving feels pretty satisfying when I get into the rhythm of it. I also like the strange visual style. The game uses PSX inspired graphics and takes a lot of inspiration from old illuminated manuscripts, so the enemies and environments have a really unusual look. Everything feels rough and creepy in a way that suits the setting, and the snowy village gives the game a cold atmosphere that fits the whole idea. I am not expecting modern graphics here, but I think the style works because it gives Potion Knight its own identity instead of making it look like another generic fantasy shooter. The biggest problem for me is that the game is quite simple once I understand what it wants me to do. The levels are procedurally generated, which means the layout can change between runs, but the basic goal is still to move through the area, deal with enemies and keep going. That helps with replay value, although I still start noticing the limits of the combat after a while. The potion idea is fun, but I would have liked more different effects, more enemy behaviours or extra mechanics that could make each run feel more different. I also think the difficulty is a little uneven. The fast movement makes the game feel exciting, but it can sometimes become chaotic when several enemies are attacking at once. Throwing the wrong potion can also cause problems, which is a good idea in theory, but I sometimes feel like I am being punished more for a small mistake than I should be. There is a nice feeling when I learn what works and start moving through an area more confidently, but I think the game could have done more to explain some of its mechanics before expecting me to get good at them. What I do appreciate is that the whole thing is completely free and focused on single player gameplay. It is a small download, has 19 Steam achievements and is designed around short runs, so I can pick it up without having to commit to a huge adventure. There are also versions for Windows, macOS and Linux, which is nice for a small indie game. It feels like a compact project built around one strong idea rather than a game trying to fill itself with unnecessary systems. Overall, Potion Knight is a fun little game that I think gets a lot out of its unusual combination of fast movement, shooting and potion throwing. I really like the strange art style, the snowy setting and the idea of having to choose the right potion for different enemies. The main problem is that there is only so far that core idea can go without more enemy variety and deeper mechanics, and the chaotic combat can sometimes work against me. Still, it is completely free, easy to get into and different enough from most small shooters that I think it is worth playing when I want something quick and unusual. Rating: 7.3/10
Potion Knight was so much fun to play. Very intuitive controls and game mechanics. I started by going as slow as I can but using the slide mechanic to destroy obstacles and kill multiple enemies with the splash effect was rewarding and challenged me to go faster without being killed. Item power ups are very fun in a fast paced game lke this, I can create a self healing build so after every kill i will be able to fully heal. Or focus on throw speed to shoot out as many potions as fast as possible. The visuals and sound are absolutely beautiful. Medieval backing music with eerie barking dogs create an adrenaline rush to be able to slide around and kill the enemies. The colour system with each potion is a good addition and stops someone like myself being lazy and spamming the same weapon. Would recommend
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.3K | 547 | 90% | $11.99 | |
| $7.2K | 414 | 84% | $0.99 | |
| $19.2K | 270 | 64% | $4.49 | |
| $394 | 4 | 100% | $3.99 | |
| — | 0 | — | — | |
| $0 | 64 | 92% | Free |