
Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
Most likely between $25.4M and $72M. How we estimate →
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Cheapest copy: ≈ $4.45 on Steam · Russia (−55%). Compare 15 prices in 15 markets →
Reviews
Themes across 3171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
best puzzle game ever made
The cake is a lie
I hadn't heard of Portal until like June of this year, which is surprising since it's almost 20 years old now, but I'm glad I never saw spoilers because this game is amazing. I 100% recommend getting Portal if you've never played it before, It's so worth it! (Android hell does exist, and it's the challenge maps)
Are you still there?
Portal is a simple but surprisingly enjoyable puzzle game. Even though I'm generally not a fan of puzzle-focused games, Portal kept me engaged from beginning to end because it understands exactly what it wants to be without trying to overcomplicate its mechanics. The puzzles are straightforward, easy to understand and gradually become more interesting without ever feeling frustrating or exhausting. The Portal Gun is a simple concept, but the game constantly finds new ways to build clever situations around it, keeping the gameplay fresh throughout its relatively short campaign. One of Portal's biggest strengths is its length. The game never drags on longer than necessary, the maps remain compact, and the pacing stays consistent from start to finish. I actually think making the game significantly longer would have made the core mechanics repetitive, so ending when it does was the right decision. Portal isn't a game packed with content, but it doesn't need to be. It's a fun, well-paced experience that delivers exactly what it promises and is easy to recommend to anyone looking for a clever puzzle game. [b]Score: 7/10[/b] ☐ (1) Trash☐ (2) Horrible☐ (3) Very Bad☐ (4) Bad☐ (5) Average ☐ (6) Fine ☑ (7) Good☐ (8) Very Good☐ (9) Great☐ (10) Masterpiece
大概十多年前玩mc就记得有个成就叫蛋糕是个谎言,一直都没深究是什么意思,直到我钻到墙壁后面的洞里看到墙上写满的cake is a lie ,听glados说给我吃蛋糕结果给我推焚化炉的时候我才猛的反应过来这已经是款接近二十岁的游戏了,但是玩的过程中却丝毫没有很落后远古的感觉。我之前看有视频说很多游戏不做镜子是因为看似简单的镜面效果实则很难实现,有些会在镜子后面建一个镜像的房间,有些干脆就像2077一样点进动画才能用,而传送门的开发者们能在07年就做出传送门的效果,把两个传送门对着放可以看到隧道镜效应,还可以以第一人称视角在传送门中看到原原本本实时移动的自己。而多年后的有些游戏在第一人称看自己的影子运动时都是畸形的,或者直接不做头部建模。能在07年的电脑机能,各种技术远远不如现在,哪怕以我现在的脑子都想不到如何实现,我想到的就是摆两个摄像机在传送门前,作为传送门内的画面,但是如果走进传送门就传送角色到另一个传送门的位置的话,夹在传送门中间左右各一半的模型效果我也想不通能怎么实现,总不能把角色模型分开或者建另一个房间在后面连着,因为玩家放门的位置又不是固定的。总之我是无比佩服这些老一辈开发者,能占最小的空间用最少的机能搓出好玩的游戏。而如今的好多游戏根本不优化,动不动占几十个g只知道要求玩家最新的显卡,玩起来也毫无新意,味如嚼蜡
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Impossível gostar de puzzles e nem ao menos testar [i]Portal[/i]. Claro que depois de jogar a sequência, este jogo fica parecendo uma tech demo, mas como qualquer experiência singleplayer da Valve, é simplesmente divertido interagir com as mecânicas e resolver as fases que aparecem pela frente. Tão divertido que me propus a concluir os desafios pós-jogo, mesmo que um deles tenha sido extremamente sem noção... [cof cof] NÉ, DESAFIO DE PASSOS? [cof cof]