
Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
Most likely between $25.4M and $72M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $4.45 on Steam · Russia (−55%). Compare 15 prices in 15 markets →
Reviews
Themes across 3171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The cake is a lie
I hadn't heard of Portal until like June of this year, which is surprising since it's almost 20 years old now, but I'm glad I never saw spoilers because this game is amazing. I 100% recommend getting Portal if you've never played it before, It's so worth it! (Android hell does exist, and it's the challenge maps)
*just give me da cake*
es normal que portal me maree tanto?
Are you still there?
good
Classic Valve W One of the best game mechanically, environmental story telling and beautiful level design sets this game apart. This game prepares the player step by step, making sure the player learns new mechanics which will later help in the progression. Even though short, the story is still amazing. A beautiful setting for what's to come. [h3]For those who are seeking 100% [/h3] Last achievement is brutal, make sure to use guides and prepare to do some glitches like portal bumping and some clever skips *Check Out Developer Comentary* 10/10
i liek
Me encanta el portal, siento que es un buen juego para jugar siendo un niño (que fue mi caso) tiene puzzles medianamente fáciles si entiendes las mecánicas. Es lindo como primera experiencia de juego (esta es la primera vez que me lo paso legalmente, pero a lo largo de mi vida me lo he pasado unas 6 veces. Viva el portal carajo)
大概十多年前玩mc就记得有个成就叫蛋糕是个谎言,一直都没深究是什么意思,直到我钻到墙壁后面的洞里看到墙上写满的cake is a lie ,听glados说给我吃蛋糕结果给我推焚化炉的时候我才猛的反应过来这已经是款接近二十岁的游戏了,但是玩的过程中却丝毫没有很落后远古的感觉。我之前看有视频说很多游戏不做镜子是因为看似简单的镜面效果实则很难实现,有些会在镜子后面建一个镜像的房间,有些干脆就像2077一样点进动画才能用,而传送门的开发者们能在07年就做出传送门的效果,把两个传送门对着放可以看到隧道镜效应,还可以以第一人称视角在传送门中看到原原本本实时移动的自己。而多年后的有些游戏在第一人称看自己的影子运动时都是畸形的,或者直接不做头部建模。能在07年的电脑机能,各种技术远远不如现在,哪怕以我现在的脑子都想不到如何实现,我想到的就是摆两个摄像机在传送门前,作为传送门内的画面,但是如果走进传送门就传送角色到另一个传送门的位置的话,夹在传送门中间左右各一半的模型效果我也想不通能怎么实现,总不能把角色模型分开或者建另一个房间在后面连着,因为玩家放门的位置又不是固定的。总之我是无比佩服这些老一辈开发者,能占最小的空间用最少的机能搓出好玩的游戏。而如今的好多游戏根本不优化,动不动占几十个g只知道要求玩家最新的显卡,玩起来也毫无新意,味如嚼蜡