
The "Perpetual Testing Initiative" has been expanded to allow you to design co-op puzzles for you and your friends!
Most likely between $50.3M and $142.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 99% | approximately $83.8M |
| Xbox | $19.99 | 98% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.45 on Steam · Russia (−55%). Compare 26 prices in 15 markets →
Reviews
Themes across 3527 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
сойдет на пару часов
Крутая игра головоломка, с юмором.
мне нужны друзья для достижений в коопе
♥♥♥♥♥ полная х2
Peak
:)
What's up with Valve dev always failing to name their rooms and areas in Portal 1/2 just like Half-Life 2 so no one could discuss them with precision? QC should've caught this level of persistent autism and dysnomia. Unlike Half-Life 2 where you get stuck in some BS terrain and hidden path backward and sideward, Portal 2 puzzles are a lot cleaner. There is only one serious old-school BS here in the vast and open industrial ruin right after a series of unamed "blue gel areas" that demands a portal 2 levels in the past way past 2 resetting blue gates that explicitly mark the boundary, only pointing to the obscure destination in the opposite direction to the true, visible destination at the top of a remote tower! Hopefully it's the one and only BS in Portal 2, just like the one single BS in the entire Portal 1 where you need to physically get stuck by a timed gate in order to proceed, and call that same kind of blind BS some kind of "creativity" my behind. It's a fun game and fun dialogues too if you mute the blue-eyed metal ball.
Are you still there?
Я НЕ ДУРАК!
Nice puzzles