
POP OFF 2 is a precision platformer. You'll jump, strafe, and soar across surreal environments as a ballistic beverage... assuming you've the talent for trajectory and mid-air controls. Climb, fly, ascend, repeat. Unlock shortcuts + Spartan "kick" your friends in multiplayer and enjoy the view!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Honestly surprisingly fun, for what it is. Precision jump way to the top, unlock shortcuts on the way to alleviate frustration and make progress. Word of warning: Even though it says auto-save in the settings, I seemed to lose progress when I exited to the main menu, offline or no. That includes shortcuts. You'll likely have to get to the top in one go (or several, if you consider previous runs practice). Can't speak for the multiplayer experience. Keep at it and you'll be POOOPPPPIIIIIINNNNGGG OOOOOOOFFFFFF !!!
An incredibly challenging challenging but honestly fair precision platformer that pushed my capabilities as a player and a speed runner. With a fun and eclectic music pushing the climb, the final jump was BUTT CLENCHING but totally worth the reward. Player Customizations were a blast and a fun spin on visual flair that made it easy to tell ourselves apart in our multiplayer lobbies + PvP collision led to some great teamwork moments where we pushed each other beyond obstacles...or...shoved one another off a precarious ledge XD For an indie company's first title, legit, i'm blown away 10/10 - if you like a challenge like Jump King / Only Up, this is the answer It can suffer dropped frames after you win, but it's TOTALLY worth it
Fantastic game! It can be frustrating at first, but stick with it – the victory is so rewarding!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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