
Survive the zombie apocalypse by yourself or with your friends in this low poly post apocalyptic world. Survive, build your base and fight the zombies. But beware, you aren't the only one trying to survive. There are other survivors in proceduraly generated bases that will shoot you on sight!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Survive the zombie apocalypse by yourself or with your friends in this low poly post apocalyptic world. Survive, build your base and fight the zombies. But beware, you aren't the only one trying to survive. There are other survivors in procedurally generated bases that will shoot you on sight!
This game was a learning project. It is a result of a game developer learning how to make games, therefore the price is FREE.
Polycalypse is an unfinished game and is not being worked on anymore, but I decided to publish it anyways as a thank you for all the support throughout the years. Enjoy!
There's a lot of stuff to do besides surviving in the apocalyptic world, if you are good enough, you can make your life after the apocalypse even better than the one before it. Are you up to the challenge?
That's right, you are able to tear limbs from zombies just by shooting at them or smacking them with a melee weapon, but that's not enough, they will keep coming at you until you destroy their brain. Once again, with a melee weapon or a shot to the head.
When they lose their legs, they will start crawling and lose a lot of their movement speed, and if you take their arms as well, you can hold them as a pet, but they will definitely bite!
Since democracy and negotiation doesn't work on zombies, there's many weapons in Polycalypse.
Ranging from simple melee and ranged weapons to heavy mounted machineguns and traps like landmines, spikes and bear traps. Oh yeah, and there's a KATANA!
He might look cute but when you realize that his diet consists of zombie and human flesh, you might change your mind. Keep your trusty companion well fed to gain "Trust" and he will listen to your commands such as attacking enemies, looking for loot etc..
If you don't like dogs (come on), you can leave him in the base without losing anything but his trust.
There's a lot of disabled and broken vehicles in the apocalypse, but you can scrap whatever is good and assemble one fully functioning vehicle, or two.
You are able to manually install some vehicle parts which allows you to replace, repair or upgrade your vehicles. You can put a racecar engine inside a combine harvester if that's your thing.
Some parts that you can manually change are: engine, wheels, car battery, headlight bulbs..
Axes and chainsaws have another purpose besides cutting zombies into pieces, they can also cut wood into pieces, literally!
You gather wood by first cutting down a tree, then you need to cut it into logs, or in smaller pieces if necessary.
Wood is used for building as well as cooking and... setting fires. You can set fires inside procedurally generated enemy bases if you are stealthy enough!
You can build bases piece by piece if you have the required materials to do so. Every built object is destructible, doesn't matter if it's built by a player or an AI survivor.
You need to take care about making your building solid and stable because pieces can fall down if they don't have enough support!
You are able to craft DIY items such as Molotov cocktails, arrows, flaming arrows etc. by using the workshop table.
You can also upgrade your weapons by installing variety of attachments like scopes, grips, compensators, lasers, flashlights, and for super sneaky missions, silencers.
What is the point of surviving if there's no other good survivors? Team up with your friends and show those zeds that the fight is still not over!
We currently support CO-OP multiplayer mode.
These guys do not like the idea of negotiation either, they will shoot you on sight!
Enemy survivors live in their procedurally generated bases that are filled with loot. If you manage to beat them one way or another, you are free to take whatever you want from their stockpile!
You don't have to be stronger to beat them, you only need to be smarter, you can lead hordes of zombies on their location and watch the battle unfold.
After being killed with their brain intact, these survivors will turn into ZOMBIES! That's right, you never know if you are safe around these so make sure you confirm your kills!
Since the power was gone after the apocalypse, the only way of powering your electronic devices is by using generators.
Generators use fuel to generate power, and they are very loud... and zombies are attracted by sound so be careful!
You can use power to light up your base, activate some decoys and traps, recharge car batteries etc.
Electricity is still an unfinished feature, and is not available in the game.
There are 3 planned game modes for Polycalypse: Last bit of hope:
Arcade mode (Not implemented)
Sandbox mode
Story mode (Not implemented)
Arcade mode test your fighting capabilities where you survive endless waves of zombies, each one harder than the previous one. But don't be discouraged, harder waves will give you better rewards after completing them. You can buy airdrops, information about enemy camp locations besides all the weapons and items that the store is filled with. Build a base, stock up on ammunition and give them hell! How long will you survive?
Sandbox mode, on the other side, tests your survival capabilities where it sets you in a world full of zombies and loot and lets you survive on your own or with the help of your friends. Thanks to the random events, both good and bad, your survival capabilities will be pushed to the max. Will you be able to withstand managing your basic needs while dealing with the apocalypse and greedy survivors, or will you turn into another victim of the virus?
Story mode will tell you a short story about the protagonist and his dog. After all the events of the virus, the world we know was lost, people that we knew were not the same, everything has changed. Just as the protagonist loses all his hope for humanity, he hears a voice from another survivor through the radio: "Scavenger One, you went radio silent, did you manage to get the gas?". He realizes that this radio is connected to a larger group of people which gives him last bit of hope for finding survivors..
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With this game being a learning project, I want to give my likes and dislikes in the hopes that the developer sees this for constructive criticism. Likes: -Weight system: The more heavier the items you have, the slower your speed and stamina regen will be. Also your stamina drains faster. I love that you have to take weight into consideration. -Dismemberment: I like the way that enemies fall to pieces, especially when hitting them with a car, that was satisfying. -Raiders: I love that fact that there are human AI that try to kill you. I wish more zombie games had human enemies to help vary things. -Assembly System: Having to grab pieces of either a car or a 50 cal gun is a touch I really like. -Melee System: You have to be precise with it. The way you swing your weapon will effect how it damages the enemy. Dislikes: -Melee System: Some melee weapons like the Scythe are nice, but I found the Baseball bat to be useless. Also I had a hard time figuring out the range of the Baseball bat, I don't think I damaged any enemies with it. (Might be a 'me' problem on that one) -Getting wood: I accepted a quest from the lady at the spawning barn, she wanted to to get 3 logs, sounds simple. I found 2 logs at the woodcutting lodge and nothing else. I wish I could use the axe I had to chop down trees to get logs, because I couldn't find anymore logs. -Dialogue Skipping: There is no way to skip conversations. This really sucked with the tutorial where every time I learned a system, I had to go through the same beginning dialogue 6 times, watching the text scroll on. Conclusion: Overall, I am really impressed by this. The fact that this is a LEARNING PROJECT to try and learn game development shows me that this developer has a bright future. I have made a couple of games myself https://gamejolt.com/@YourPetFish/games (Shameless self plugin :) ) and this game puts mine to shame with its mechanics. I wish the developer the best with future projects.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Це проста лагуча фігня. Не раджу інсталювати. Гри просто немає, ось і все.
I hade some fun playing this game and its very good for a start can't wait for it to be finished
fun game it could us work
very fun game i love the idea cant wait till its finished
ИГРА НЕЧЕГО НЕПОНЯТНО Я ЧИТАЮ НАЖИМАЮ НА КНОПКУ E А КНОПКА В ИГРЕ НЕ РАБОТАЕТ НЕ КОМУ НЕ СОВЕТУЮ ИГРУ ОНА ПОЛНОЕ ДНО ЗАДАНИЕ ТОЖЕ ДНО
Игра 'Polycalypse: Last bit of Hope' — это настоящий подарок для любителей жанра выживания с элементами стратегии. Разработчики сумели создать мир, который одновременно завораживает своей постапокалиптической эстетикой и заставляет по-настоящему напрячься. Каждый пройденный день, каждая собранная единица ресурсов — это маленькая победа над хаосом. Сюжет, хоть и не блещет оригинальностью, подается ненавязчиво, позволяя игроку самому достраивать картину мира. А вот геймплей — это то, где 'Polycalypse' сияет ярче всего. Управление ресурсами, строительство базы, оборона от враждебных фракций и мутировавших существ — всё это реализовано на высочайшем уровне. Система крафта интуитивно понятна, но при этом достаточно глубока, чтобы заставить игрока экспериментировать. Особенно хочется отметить атмосферу. Звуковое сопровождение, мрачная графика и ощущение постоянной угрозы создают неповторимое погружение. Есть, конечно, и мелкие недочеты, вроде периодических багов или не самой удобной навигации в меню, но они не портят общего впечатления. 'Polycalypse: Last bit of Hope' — это игра, которая затягивает на долгие часы, заставляя забыть о времени в погоне за последним проблеском надежды.
Chce to doladit, divné hodnotit když nejsou ani ve hře zbraně.
免费 没中文 没成就 末日多边形:最后的希望 在这个低多边形风格的末日世界里,独自或与好友一同在僵尸末世中求生。活下去、建造据点、迎战尸群。但要小心,你并非唯一的幸存者。程序随机生成的据点中还有其他人类幸存者,他们会对你直接开火。 重要须知 本作属于开发者的学习创作项目,是游戏制作新手的练习作品,因此完全免费。 游戏并未制作完成,且现已停止更新开发。作者仍决定将其发布,以此感谢多年来玩家的支持。敬请畅玩。 游戏特色 末世之中除了艰难求生,还有丰富内容可体验。只要足够强大,你甚至能把末世生活过得比从前更好。你敢接受这场生存挑战吗? 你可以通过射击或近战武器击打,直接撕碎僵尸肢体。但这还不足以彻底消灭它们,必须摧毁脑部才能阻止其持续袭来,可用近战重击或爆头射击终结敌人。 僵尸失去双腿后会匍匐爬行,移动速度大幅下降;若再打断双臂,还能将其当作 “宠物” 牵制,但它们依旧会伺机撕咬。 面对无法沟通、不讲道理的僵尸,游戏提供种类繁多的武器装备。 从基础近战、远程枪械,到重型车载机枪,还有地雷、尖刺陷阱、捕熊夹等机关道具,更有武士刀可供使用。 游戏里的狗狗外表看似温顺,实则以僵尸和人肉为食。好好投喂这位可靠伙伴,提升好感度,它便会听从指令:攻击敌人、搜寻物资等。 如果不喜欢狗狗,也可以将它留在据点,不会损失好感度之外的收益。 末世遍布废弃损毁车辆,你可以拆解可用零件,组装出一台甚至多台完好座驾。 支持手动拆装车辆部件,自由更换、维修、升级。你甚至可以把赛车引擎改装安装到联合收割机上。 可手动更换的部件包含:引擎、车轮、汽车电瓶、车头灯等。 斧头与电锯除了肢解僵尸,还能砍伐木材。 先砍倒树木,再切割成原木或小段木料。 木材可用于建造据点、生火烹饪,还能悄悄潜入随机生成的敌方幸存者据点纵火偷袭。 集齐所需材料,即可逐件搭建专属基地。所有建造物均可被破坏,无论是玩家建造还是 AI 幸存者的建筑。 建造时需要注重结构稳固,支撑不足的建筑部件会直接坍塌掉落。 可在工作台自制燃烧瓶、普通箭矢、火焰箭矢等手工道具。 武器支持加装各类配件进行升级,包括瞄准镜、握把、制退器、激光指示器、战术手电;潜行任务还可装配消音器。 孤身求生毫无意义,召集好友组队,向僵尸大军证明人类绝不认输。 游戏支持多人联机合作模式。 其他人类幸存者同样无法沟通交涉,见到你便会直接开火。 这些幸存者盘踞在程序随机生成的据点内,据点中物资丰厚。只要有办法击败他们,便可随意搜刮囤积的资源。 无需硬拼战力,巧用谋略即可取胜。你可以引大批僵尸涌向对方据点,坐观双方混战。 人类幸存者脑部完好被杀后,同样会变异成僵尸。时刻保持警惕,务必确认目标已彻底死亡,确保自身安全。 末世断电之后,电子设备只能依靠发电机供电。 发电机需要消耗燃料运转,运作时噪音极大,极易吸引僵尸,务必谨慎使用。 电力可用于点亮基地、启动诱饵装置与陷阱、给汽车电瓶充电等。 电力系统目前尚未制作完成,暂未实装可用功能。 游戏模式 本作计划推出三种游戏模式: 街机模式(暂未实装) 沙盘模式 剧情模式(暂未实装) 街机模式 考验你的战斗能力,在无尽僵尸浪潮中坚守,每一波敌人难度都会递增。难度越高,通关奖励越丰厚。可在商店购买空投物资、敌方营地情报,以及各类武器道具。建造据点、囤积弹药,奋力迎战。你能坚持存活多久? 沙盘模式 考验综合生存能力。置身遍布僵尸与物资的开放世界,独自或与好友一同求生。随机触发各类好坏事件,极限考验你的生存能力。你能否在维系生存基本需求的同时,应对尸潮与贪婪的人类幸存者,不沦为病毒的又一个牺牲品? 剧情模式 讲述主角与狗狗的短篇故事。病毒浩劫过后,熟悉的世界彻底崩塌,昔日亲友面目全非,万物皆已变迁。就在主角对人性彻底失去希望时,收音机里传来另一名幸存者的声音:“拾荒一号,你已失联许久,汽油物资是否顺利取得?” 他意识到这台收音机连通着更大的幸存者团体,也因此重拾寻找同伴的最后一丝希望。
fun like the game the art style is good kind of like tabs
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.