
Delve into the enthralling world of Pocket Mirror ~ GoldenerTraum, the acclaimed RPG Maker gothic horror game that'll take you on a moving journey of self-discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.5/day in the week after.
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Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真正的艺术品。作为我的第一款rm类游戏,能感受到的是本作惊艳无比的op,黑暗哥特童话风格的美术设计,恰到好处的解谜设计和追逐战设计,歌蒂娅优秀的多人格塑造和叙事展现(荷佩剧情那里真心看得难受😣)。另提:本作若不强求全南瓜饰品的话,探索体验也许会有更大的提升,200个饰品没有交互提示想不漏确实不易。在探索和交互时随心即可,本作一定会带来绝妙的体验的
I was torn about giving the game a thumbs up or down. In the end, I chose up. It is, without a doubt, a solid game, and worth the price when you buy them in a bundle or on their own. This game is a remaster, with the gameplay staying exactly the same as before; absolutely lovely visual changes and well done music. So while it now has sprites and character art that is on par with it's chronological prequel, but published sequel, Little Goody Two Shoes, many parts of the game that I find a little too frustrating. The two games, Goldentraum and LGTS, were published the same year, so I found it frustrating that a lot of the much-appreciated QOL additions in LGTS were neglected in PMGT. The movement on the oddly large grid felt choppy, the UI seemed a little sloppy, and there were enough sequences where I found the game to have poor story beats vs save points that, unless you made a lucky choice on the first go, left you dead and forcing you to replay the entire cutscene over and over and over with every attempt you made. While its clear there are different publishers (and that means different budgets), I wonder why they didn't add a bit more oomph with their polishing. A bit of a disappointment. What I think genuinely shines in this game was the narrative design. Fantastic story and characterization - certain elements of the named characters, their dialogue, history, and the very subtle changes in the branching options, led to endings that you wouldn't otherwise notice or see. It does very much encourage a fair shot at replay. With the Goldentraum version you get to choose what major part of the story to resume after finishing the main story once. It leads to some very well done endings where you cant help but wonder if another project, the third volume to complete this creepy, psychological, horror trilogy. I would give this game a shot BEFORE playing Little Goody Two Shoes for avoiding setting gameplay expectations too high, but I also recommend playing it AFTER Little Goody Two Shoes to enjoy plenty of references and nods to the other game if it left you wanting a little more.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Russian, Spanish - Latin America
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太高估了,标签写着恐怖RPG,实则没有半点恐怖元素,哥特式画风游戏作品,我说实话除了美术和音乐值得品鉴,剧情太谜语人了,玩得云里雾里,而且游戏内的解密玩法让人更加离谱至极,糖葫芦串的跑图内容,不是花园迷宫就是镜子迷宫(那个莉赛特是不是敌对NPC一点也不知道),存档更是让人难受至极,一段过场动画和长对话是无法跳过的,总之想玩日恐rpg的你看到这部作品,就赶紧跑吧
i originally watched a lets play for the original version on youtube - when i heard they were remaking this game, holy cow sign me up :3 highly highly recommend if you like horror rpgmaker games and want a fairytale esque storyline! easily one of my top 5 games regarding story, character design, atmosphere, music, art, etc. they've added some great features to this remake, including the ost for the game, refreshed art (i do wish you could play the game in the og art style as i truly loved it, however this is a minor critique from me), the extras menu and a readily available way to easily go through certain sections of the game. they have also revamped/tweaked some of the areas/puzzles you experience! i feel like there is so so much more i could list in this review, however i hope people to go into this game with as little information as possible. that truly is the best way to experience this game and see what unfolds as you progress. ALSO I LOVE LISETTE, ALL TIME FAVE IN THE GAME IDC. only gripe with the game is some of the gameplay can be extremely repetitive OR if you're trying to get all endings, you kind of need to go in with a plan almost on your first run. this takes away the whole purpose of the game. sounds silly, but trying to replay the NG+ run has little benefits or rewards BESIDES the pumpkin achievements and Henri's room. otherwise there's not great replayability when it comes to trying to 100% the game or simply getting any of the 5 endings. personally not a huge deal to me, however i understand others not enjoying that aspect. i truly think this is a one of a kind indie game. i love astralshift's work as developers, and cannot wait for future projects! currently trying to finish LGTS as these two games are linked to each other :3 thank you, im very passionate about this game ^-^
I like lisette
很好的美術跟原創BGM,比起舊版的難度稍微有降低一點,女主角的速度有所提高,追逐戰沒有舊版那麼痛苦,解謎的提示也比舊版清楚一點。雖然劇情比較難懂,但是讓玩家自己在遊戲中尋找線索來理解劇情正是這種日式恐怖RPG的特色。
Replaying this masterpiece 6 years later was an eye opening experience. Back when all i had was a ♥♥♥♥♥♥ laptop, I dove into the wild world of RPG maker horror games on itch.io and gamejolt. There is where I found the classic 2016 Pocket Mirror game. I loved it so much it literally became my autistic obsession. Multiple playthroughs, and hours upon hours of youtube analysis videos later, this game had already cemented itself as one of the games that made me fall in love with videogames. I had forgotten how much i loved this game, and after playing its prequel, Little Goody Two Shoes, i decided to return to my childhood classic, in the form of its remake, Goldenertraum. Being WAY older now i was able to understand the story to a deeper level, plus the context coming from the prequel, i came to realize that the writing in this game is incredibly good, and my god the new face-lift from the remake makes the classic version look like a flash game. The beautifully drawn CG's are an amazing tough to enhance certain scenes. It just adds so much personality with its hand drawn, dreamy-like art style, combined with the character designs reminiscent of old shoujo manga and anime, with the pointy chins and massive eyes. However, the limitations of the engine sometimes presents a drawback in terms of gameplay and teduim. Some areas where they put you in danger can get a bit tedious due to having to reload every time you die, sometimes having to slowly skip dialogue you've already seen and it sometimes takes a while to get back to where you were, which is why you're supposed to save every chance you get and use every save file you are given. This is more of an engine limitation than a game design flaw, so i won't hold it against the game or the devs. All in all, this game literally took part in shaping my taste in videogames and my childhood, so play it, AND if possible, support the devs in every way you can.
画面确实精美,独树一帜,属于相当华丽的风格;配乐也还可以,和一些场景契合的不错;这两方面属于比较优秀的水平 说完了优点,下面谈谈缺点: 作为一款RPG恐解,解密的要素过于少了,可以说是几乎没有;为数不多的几个谜题还充斥着“文艺”的气息,有点“金玉其外,败絮其内”的感觉;如果对解密有所期待,这款游戏并不适合你 剧情方面,整体来说更偏向“意识流”的感觉,并没有把故事讲清楚,比较步行模拟器;其中有很多“白开水”式的对话,完全不知道在说什么,并没有很好的刻画人物(注:我只通关了一周目,过程实在太催眠了,看评论说想看懂剧情要玩多周目甚至前作,放弃了) 游玩体验上,很多地方死得不明所以,死前也不给存档;其中有几次追逐战,既没有指明路线,中间还有视线干扰,卡了好久才知道要去哪;游戏指引也做的比较差,很多路能不能走只能一个一个试,门打不开时还要强制看动画,比较拖节奏 总体来说是个画面大于内容的作品,个人不太推荐
This game is truly amazing. This genre of game is truly fascinating to me, and its art style is gorgeous. The mysteries are plentiful and complex, and only reaching one ending will leave you with so many questions. The writing is beautiful, truly a testament to this studio's skills! We need more games like this one, it's truly wonderful! 10/10, and I love our pumpkin friends!
conozco el juego desde chica y nunca me canso de jugarlo. los graficos y la historia son simplemente sublimes en todos los aspectos. recomendadisimo!!
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