
Craft your dream fishing experience in this engaging tycoon idler. Stock your pond with rare fish, build and upgrade your shop, attract eager customers, and manage your business to become a legendary fishing haven.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me hizo un poco en falta la traducción al español, fuera de eso es un juego bastante sencillo, no esperes mucho. La estética es bastante sencilla y bonita, es muy fácil de jugar y te ofrece varias horas de juego. 6/10
Fish
Right now, it's a little rough. Has some coding issues and there are game features that will allow you to stock the pond with fish that no one can catch, and then you will have to farm hundreds of thousands of coins, to buy upgrades for the fishing rod, a handful of coins at a time, from fishing tickets. It's a simple game, satisfying progress, no prestige, and easy enough to 100%. Hopefully the dev irons out the issues, and then it'd be a good little game. I will tentatively recommend it for now.
pretty quick idle game to 100 percent. does not progress in offline mode, but doesn't require a lot of player input to get max stats etc. basically sell fish, use money to upgrade, use upgrade to catch better fish, better fish get more money so you can upgrade more. i think it took me less than a week of leaving it playing idlely to finish? still had fun though
I can't really recommend this game as the gameplay is lacklustre, you could probably just complete the game by only touching it once and leaving it running in the background. You can set the game to run automatically in the background by filling your pond on its own and besides this the only thing you have to do is buy a few upgrades which are really straight forward and just help your numbers go up a bit quicker, no special mechanics or nothing. I have gotten this game in one of those bundles, but I really can't recommend to buy the game as a standalone as to me it is just way to bland to even be a paid game. I get developers can't just give everything out for free but there are way better idle games which have way more depth. Overall it's a fun little time waster, but would needs quite some work to get a positive review.
I've really enjoyed this game, especially after the last update, which made it feel more automated—just like an idle game should be. The progression is satisfying, and I've had a lot of fun working toward the "end." If you enjoy idle games, this is worth playing, and with active development, it’s only getting better. Leave feedback for the dev, and this game could turn into something really special! Recommended! 👍
Meh. Not much strategy or depth to it even considering the sale price. Just max the price without making the face frown and max the fish without causing fishing failures. The pond ends up being all one fish of the highest level. I'd give a middle review if that existed but between thumbs up or down it's a definite down. I could imagine adding some additional depth by making satisfaction not only dependent on price but also on finding the right balance of difficulty. The customer might fish as usual but would not have maximum satisfaction unless they failed on one attempt or at least saw someone else fail while they were there. Auto stocking would then have a choice of selecting a target number of fish in the pond to stock up to rather than just stocking the most expensive option. Of course if the player is selling tickets at a loss that could more than make up for it being too easy and still yield a max rating. I could also see setting the default price gained when a customer catches a fish to less than the cost to stock that fish. We would then have to think a bit more about just letting them fish up everything easily. Perhaps the stocked fish could grow a size if they survive a day and be worth a bit more and add more to difficulty. Even if the customer does not actually catch it, just knowing a much higher value fish is somewhere in the pond that’s possible to catch with the provided rod would boost their satisfaction for a given price. Satisfaction might then turn into more of a range of -2, -1, 0, +1, +2 dependent on multiple factors that have to be managed and thought about a bit more. You could provide a difficulty slider if need be to adjust the price margins. A simple loan system might be implemented to prevent game over from messing up once and finance the first few fish.
[b]🎣 Pocket Idler: Fishing Pond – A Short & Fun Idle Catch[/b] [b]Pocket Idler: Fishing Pond[/b] is a light and enjoyable idle game with a fishing theme, perfect for those aiming for 100% completion without weeks of grinding. I’ve played plenty of idle games where achievements take an absurd amount of time, but this one was very manageable, about [b]8 hours[/b] total with the game open, and far less actual active play. Progression is simple: upgrade when you have enough money, unlock new tiers, and push further. Once you’ve unlocked everything, there’s not much reason to stick around other than maybe buying cosmetics (which are purely visual). Still, it’s a charming and funny fishing-themed idle game. [b]🕒 Time to 100%:[/b] ~8 hours (mostly idle) [b]💯 Achievements:[/b] 23 (progression-based) [b]💸 Price:[/b] Best picked up [b]on sale[/b] Fun for achievement hunters and idle game fans alike, just don’t expect much replay value after completion.
Too short. Not enough gameplay variety. The fishing minigame sucks.
Nice relaxing game :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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