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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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I bought this game with high hopes from looking at the screenshots and videos. It was exactly as advertised, a quick and easy platform-game maker. Its very easy to pick up and use, but I was slightly put-off by the fact that Platfinity has no ability to load custom scripts at all, you cannot create your own obstacles aside from editing the graphics, and that's a bit of an issue for me. Overall. It's good if you want to make a decent retro-looking platformer in only a week or so, but for someone like me, I wouldn't recommend it.
Easy to use as the store video suggests - and has plenty of basic retro looking stock assets, these might not be to everybody's taste but you can easily import your own graphics, sprites and artwork, so don't let that put you off at all. Easy to import or create custom assets as shown in the video below. You can make a level like this in literally minutes or sink some time into your artwork and level design and make something pretty impressive if you have a bit of talent. http://steamcommunity.com/sharedfiles/filedetails/?id=1161112657 The developer has put a lot of thought into making it user-friendly as well, this stands out. There is a built in pixel/sprite editor, and it is very simple to import sprites and images (png) to use as platforms, rotating/moving hazards, normal/background/foreground tiles, and you can set tile properties as well as their graphics (sticky, slippery, bouncy, normal etc). Movement speeds and directions of platforms is done on the fly, you can edit a game as you play. Or play it as you edit. Updated now to run in a window as well as full screen. The player-character's physics can be customised, and global properties like gravity etc can be customised too. You can also set areas of "space" or "water" physics using background tiles and setting these properties for individual tiled areas. The engine cleverly uses transparencies to automatically make what seems like pixel-perfect collision. If it's transparent it effectively doesn't affect anything in the gameplay. If you are a sucker for these "easy game makers" and you want to make a 2-D platformer with a minimum of fuss or bother this gets you there without any scripting or programming. Just bring your ideas. If you want to sell them and avoid the wrath of the likes of Jim Sterling, bring some original artwork as well. If you are gifted with any skills as an artist you really could showcase your talents very nicely in Platfinity. All the mechanics for a good 2-D platformer (without guns) are in there at the click of a mouse button. It has useful features which are expected by users in your finished games, but which a lot of these game-makers leave out, or force you to code/script yourself: - screen zoom, user key mapping, controller support etc. So it hasn't just been written for the budding game developer, it has the player in mind as well. Your finished games should run on the most modest spec PC as well. (Windows, but not IOS or Android) You can drag and drop static or moving platforms, ladders, traps background tiles and foreground tiles around, change their properties, movements etc, you really can make a multi level game in no time at all if you have the ideas. There is a good manual, in plain english, but you won't need it for long because most of the functions are very intuitive and there are also comprehensive help files in game, and playing through the demo games provided with the software will give you a good taste of what you can be doing in no time at all. Ultra low PC requirements, and it's a small download. Generous licensing terms, you can install on two computers for one user, and if you sell your games all the revenue is yours to keep, and the developers have released it at a very low price. You will be able to have a lot of fun with this, and there is nothing to stop you making some quote polished entertaining games for friends and family, or something more ambitious if you have the the creativity and ideas. Well worth it just for prototyping a platformer concept, because it is so quick to work with. You don't even need to restart a level to play-test (almost a process of adding stuff as you play) It has a built in paint app to create or edit tiles and sprites It really is a joy to use, totally stable, reliable and solid. The store page details and video don't do it justice. The manual available in the steam store page link is written in plain english, so it should be easy to understand even if english isn't your first language. Less is more seems to be the ethos with both the manual and the steam store page description. Trading cards and steam achievements included.
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Easy to use. Intuitive tools. My 8 year old figured out how to use it and began building a level within a few minutes. I recommend for kids that want to make their own levels and their own unique character.
As a game, it's terrible. Floaty controls making landing tricky jumps near impossible. You get a tiny handful of demo levels included to get a feel for how the game works. As software to create your own platformer levels, it's easy to use and probably that's where 95% of the entertainment comes from for this game. However, going back to play created maps goes back to my initial point, the controls are not spectacular, and the overall experience as a game is lackluster at best, though it really depends on what you create. The menus are also VERY ugly, which I won't penalize the software/game for since I'm judging it primarily on entertainment value and lasting appeal, but those menus look like they were built for a Web 1.0 webpage. If you're hoping to pick this up and get some amazing platforming action, $10 is WAY too steep. If you want to let your creativity flow and see what you can create for a platformer level, well, $10 still feels a little too steep since turning around and playing your creation won't be a mindblowing affair. As a game, I'm not recommending, as software, I'm undecided. The game desperately needs Steam Workshop support to download other people's creations to justify the price in all honesty.
Not something that I wanted. You're better off learning Game Maker and slugging it out with its price tag or use any other engine possible Pro's Super easy to get started Good Price Con's Clunky interface Controlls are wonky Advert splash Not enough creative tools to warrent this
First impressions. Simple, yet fun. An Easy way to throw a goofy game together in the matter of minutes, or take some time and figure out the full nuances and make a platformer of your half dreams. Not exactly a full game editor but a fairly good building block to start with to understand the basic concepts of game devlopment. Parents if your kids are looking for a fun and inexpensive way to devlop something, this will be it.
this is a very useful game maker if you want to make a simple, cheap and easy game. it is limited to its abilities but if you are a beginner, i suggest that you get platfinity Pros: very easy to use cheap export and save games quick tutorials customisable blocks no code needed Cons: limited to running, jumping and climbing. no shooting or flying you can't import code so if you are an advanced user, this might not be for you My opinion: i would get it because it is cheaper than lots of other game makers and is really fun to use.
I have searched high and low for an easy to use game making app that doesn't require scripting knowledge. I have found a few but none is as much fun as Platfinity. Platformers is not a genre I have much experience of, either as a player or a developer. However, once I started making games with this app I started to appreciate the appeal. Within minutes I produced a very simple level and I was surprised at how much fun it was to play - I felt my adrenaline pumping and thought "Wow! I created that!". Making a game is super easy. Everything is drag-and-drop. You make the environment by placing tiles and objects. There are Normal Tiles (which the player walks on or jumps over) and Special Tiles (which have different properties allowing for a range of different functions). For nice visuals, there are foreground and background tiles. There are also platforms (of course) which can be set to move vertically, horizontally (speed customisable), diagonally or motionless. You can also set them to be either sticky, icy, bouncy, fallaway, disappearing, or conveyor. Objects are basically the enemy. They can be set to move in either direction or rotate and you can set the speed. If the player collides with them he goes back to the previous checkpoint. There is a nice built-in painting tool (very reminiscent of an older version of MS Paint) which you can use to edit objects and tiles. You can also import your own just by clicking a button. Tiles and objects are arranged in standard sizes. At first this might seem restrictive but you can make your tile or object effectively any size up to 260X260 because transparent areas won't cause a collision. There are plenty of stock graphics to get you started and ample slots to import your own. You can export your games as standalone. They can be multi level but this involves a bit of manual copying of files. This procedure is well documented and fairly easy but I hope the app will be updated to automatically export your multi level games with all necessary files and no fiddling around. If you're planning a huge game with 100 levels beware: there's no facility for the player to save progress. Games are exported for PC only (shame it doesn't support mobile platforms). You can customise controls and other game settings such as gravity, climb speed, etc. You can also import your own audio (including music). All that adds to up to enough customisation to make a unique game. However, there are obvious limits. There is no combat, no power ups, no collectables... The player just gets from point A to point B, using platforms and without colliding with hazardous objects. It is gameplay at its most basic. Overall: A great app, very easy, fun and stable. What it does it does extremely well but it needs more features. I made the iconic "AI Anomaly" with this app!
This is a neat little program, everything is drag and drop. Great for anyone who wants to make a quick retro platformer type game. Would be great for kids or maybe people wanting to learn how to sprite so they can easily see their art in the game. This program has potential, I'm sort of in the middle of making my own game, it's quite fun! for the "professionals" platfinity does brand its self with the trademark screens between maps, so you'll never get it to be 100% looking like your own game. I like the guy who makes this program, he seems really nice and active on the community page, I'd like to recommend maybe building that feature out of the game and allow people to use their own loading screens. Build something in the .exe so when you run it from the command line it shows the game was built in platfinity, something like that, in case you are worried about being ripped off. Just my advice since anyone who makes games doesn't want to see the engine it was made in at the end of every level. Maybe a forced screen during start up, but not all the time. (it breaks the fourth wall) rpg maker has branding but lets you remove it, same with game maker studio. now that being my main gripe out of the way, let me tell you what this program does and why im recommending it. -It's very simple to make a single screen action platformer, you can zoom in the graphics to make it appear more of a side scroller but realistically the levels feel very meatboy like and are super easy to patch togeather. -You can import sprites and sounds, unfortunatly the sprites have to be certain sizes to match the game's formula so ripping sprite sheets might not always work but there is lots to work with. -You can easily adjust anything you add in the game, make your platforms go up and down, diagonally, or at different speeds, there are bouncy floors, icey floors and all kinds of dangers. With a bit of creativity there is a lot that can be done with this program. -in game sprite editor is always nice -drag and drop the main character where you want during create mode so you can easily test out things in your level with out having to run through it 10,000 times. -you can adjust the x,y coordinates of jumps, plus a bunch of other things that will help people learning how to code maybe understand these things better? I think this would be great for a 15 year old to work with, I would have loved this as a teen (I am now 38 dont judge me lol) More negatives.. also noticed some problems with sliding through diagonal platforms, its not a big issue, if you start to slide through the platform just jump a few times till you are back on top. Steam workshop would be great to see what other people are making! (i can dream can't i? lol) SO In a nutshell Recommended.. YES! Be aware this software isn't going to make you the next SMB3 or Meat boy out of the box but if you are willing to put in the time you can customize the engine to the point where it feels like you're own game. Also I forgot to mention you can't add script, which is BAD SO If you are an aspiring sprite artist or someone who wants to make a platformer game using custom sprites I totally recommend it. If you want to use the engine to build an rpg, an virtual novel or anything else well you are out of luck so dont bother, w/o scripting there won't be much you can do in that regard. (I know some people like to do this kind of thing with game builders) IF you are real dev looking for an engine to release a serious game on this isn't it, it's branded and you can't add scripts so any heavy dev stuff wont happen with this engine as is, sorry! If you find game maker studio way too expensive and complicated and you want to learn some basics about game making I totally recommend it. Would be a fun way to bond with your kids too I would imagine!
Als Hobbyprogrammierer habe ich bereits so einige Engines ausprobiert und viele Vor und Nachteile dieser Engines kennengelernt. Diese Engine kann ich leider ganz und garnicht empfehlen da sie extrem eingeschränkt ist und sowohl das Menü als auch die Steuerung etc extrem schlecht gemacht sind. Wer etwas rumspielen will kann es ja gern testen da es eh kaum etwas kostet aber wer wirklich Spiele veröffentlichen möchte und ernsthafte Spielentwicklung lernen möchte wird hier auf nichts sinnvolles stoßen. Fazit: Wer nur rumspielen möchte kann es bei dem Preis mal testen (Wird aber vermutlich eher enttäuscht). Wer wirklich Spiele entwickeln will sollte auf eine andere Engine umsteigen. Bessere Engines für Anfänger und Fortgeschrittene sind: Für 2d und kleinere Games: Game Maker Studio 2 Unity Construct 2.5 (neu auch 3 ausserhalb von Steam erhältlich) Godot Für grössere Games: CryEngine Unreal Engine Es gibt weitere aber schaut euch diese einfahc mal an
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